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    Would you play in this game?

    You know, I think the biggest issue with this suggestion is the guided leveling. Choosing a pregen is a good way to go, but not being able to level it how you want is what could make or break this. If you let the players do the leveling, I don't see a big problem with this as long as you are...
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    D&D: Death & Dismemberment

    I've never allowed resurrection in my campaigns, and if I did, I'd handle it like this. I'd make each of the other PCs sacrifice something significant from themselves (a finger, a eye, an arm) and I'd have them all, including the resurrectee, take a permanent loss to maximum hit points equal to...
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    Would you play in this game?

    So, regardless of optimizing your own character, I'll say this--if you're going to have a "railroad" plot, you'd better have a darn good reason for the PCs to follow it. Don't penalize them when they go off track and don't try to encourage them with huge rewards when they follow the track, and...
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    Deciding your PC race.

    I guess I'm the kind of guy who reads this thread and thinks, "Why not just pick a race/class combo that you want, regardless of edition, and ask the GM if you can simply optimize the race in your case for the class, so you aren't left behind on the battlefield. Case in point (I'm talking about...
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    It's not playing a game, it's acting out a novel

    I've been in a game where the GM knew fewer rules than me and my friend, but wanted to run because she wanted to kill us in-character. That was her reason. When she ran the game, she did it to win. I guess the best example of her railroading was when our characters were travelling through a...
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    TaDRPG Free Rules Light RPG

    Just found a typo :P *fixed*
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    TaDRPG Free Rules Light RPG

    I believe this is where this should go. Titles and Descriptions RPG (TaDRPG) This game is based on two simple concepts—the most general concepts of RPGs: doing something is harder than doing nothing and some people are better at stuff than others. Each character has a title which describes...
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    Playing a Game When You Don't Know the Rules

    I'm seeing two main reasons people are against this: not trusting the GM and not knowing what your character can do within the game world. Not knowing what your character is capable of can be a difficult task to overcome for the GM, since he'll have to describe pretty much everything in such a...
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    Looking for monster and terrain inspiration

    The Stuffer Shack has some cool stuff. They have steal this monster and steal this encounter and steal this adventure with some fresh ideas that may help you out.
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    Playing a Game When You Don't Know the Rules

    This isn't about someone who didn't read the rules and frustrates the other players by asking simple questions or anything like that. This is something that's piqued my interest for about a week now, and I'm wondering what others think of the idea, since I know it's a pretty old-school topic...
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    To Class or not to Class...

    In my experience, classless=mage wins every time; however, that isn't necessarily always true. I've always preferred classless for the customization, since many of the workarounds for multiclassing in class-based systems don't really tickle my fancy. I like to have my barbarian know a spell or...
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    Figuring out an old puzzle

    I thought Ability score when I read it too. And I'd say that it would be Str Dex and Con. The fighter and ranger would likely have some Str and Con while the sorcerer wouldn't necessarily and all would have Dex, especially if it was a Dex based sorcerer (are there Dex based sorcerers?). I think...
  13. O

    Character Hopping

    I like to swap characters out a lot in the games I've played and the way we've done it every time is to have my current character die in some way and my new character show up in a plot hook. It was an easy-to-do and streamlined method. In the question of why you're wanting to swap out so much...
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    The Quest

    Getting PCs the change is a hard one to do. I've never really even tried to pull it off. Getting them to care can be a bit easier. I usually like to take a little time to introduce the quest and give them time to become intimate (in a sense) with the object of the quest. Maybe have them protect...
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    Monsters Changing Difficulty According to PC Tactics

    Stormonu, I wouldn't base the XP gain off of how hard it was to get. I'd say a victory is a victory however you manage it, so if you get the enemy to flee, you don't get the XP just for the ones you managed to kill, you get the XP for the combat, including the ones that fled. In the same way, I...
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    The Quest

    Your elements of a great quest are pretty good, though I would disagree with a few in a sense of quests that wouldn't be considered "Epic." I think the main things to keep in mind when talking about quests are that it should involve the main characters emotionally. They should have some kind of...
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    Treasure Dungeons

    I think this idea is really cool. Bring back in the dungeon delves. With 4E it would be pretty much necessary for the group to take on these delves and I love the idea that it's in the players' hands. I've had my players complain about their poor loot too many times, I would love to be able to...
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    Should Roleplay Determine Character Advancement?

    This is exactly what I'm suggesting. Letting the players choose several character traits and judging them by how well they stuck to those traits and/or how many of those traits they managed to play out during the session. I also like this idea, or at least the idea of it :p I wonder how it...
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    A fairly new GM

    theatreorchid I actually have much the same problem. I end up looking at my DM screen or around the room for inspiration or just come up with something on the spot so I end up with "The region of Reghonia" and "The city of Gnomopolis." We don't mind, but it certainly will take some stress away...
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    Should Roleplay Determine Character Advancement?

    Yes, I'm talking about advancing the class abilities. I have another question after reading these posts. What is everyone's favorite system for leveling up? I've seen a lot of different systems do it a lot of different ways: GM choice, XP, random chance, etc. What do you prefer?
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