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    Game Mechanics of a creature surrendering

    Well let's see.. CHA +4, Trained +5, 1/2lvl (lvl11) +5, item +2, Background +2, Skill Focus +3 = Intimidate 21 Then as for the defence... Base 12, lvl 11, Astral Seal/Bane (penalty to all defences) -2/-5, Hostile +10 = 31/28 EDIT: well, maybe my luck is bad.. Creature not intimidated.. We've...
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    Game Mechanics of a creature surrendering

    Thanks you all, for giving your thoughts on the subject. @OnlineDM That would seem weird to me too, but i can imagine the cleric 'capturing' a foe that's suffered wounds. Cowering it into submission with the first standard action, using the second a round later tieing him to a pole. When his...
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    Game Mechanics of a creature surrendering

    Thanks for the imput twilsemail and Nullzone Both of your reactions include 'remove from initiative order'. I find that odd since in my opinion they may still play a crucial role in the encounter. I imagine the creature to stumble backwards with a broken will, ready to obey easy orders like the...
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    Game Mechanics of a creature surrendering

    INTRO I'm creating a character for our new quest, since my current one is going to find a new comforting home and thus will not be travelling with the party anymore (for now). I wanted to play a pacifistic healer so i've build a Human Cleric with all the healing stuff and the forsaken feat...
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