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  1. M

    Can some one explain the Fighter's damage

    I have a theory on that extra +2 to damage, but it really is just conjecture. Perhaps the fighter always gets a +2 to damage, and the weapon focus +2 is a different bonus entirely, and in later versions of the fighter it will be exchangeable for different abilities. Or there's always the bad...
  2. M

    Treat Heavy Armor as Light?

    Why exactly do you need it to be heavy armour? Personally my personal favourite armour is Darkleaf Breastplate of Nimbleness, but I rarely roll a dex mod less than 4.
  3. M

    Breath Weapons for Kobolds

    I was about to do ust that, when somebody over at Giantitp pointed out Draconic Grafts to me. Which while not exactly what I was after, with the available breath feats, it's more than effective at 6d8 damage. The details on grafts fit the campaign setting quite well too.
  4. M

    The Stealthy Game A GM Plays With Himself

    This is the exact same way I handle it.
  5. M

    Breath Weapons for Kobolds

    Apparently Draconians are a set of races in the Dragonlance setting. And while I would normally rule it close enough, the feat details specify the type of damage based on which draconian race the character is. The details of the feat are actually very similar to the one I homebrewed.
  6. M

    Breath Weapons for Kobolds

    The only issue I take with the Dragonborn option is it counteracts the benefits of venerable age, which I see as fairly important to his competence as a detective.
  7. M

    The Stealthy Game A GM Plays With Himself

    I've quickly taught my players to be cautious and always be on the lookout, now they usually roll whenever they set forth, but if they forget they forget. This happened by them falling prey to the same pit trap not 1, not 2, but 3 times. Twice of which they were attacked and one of those times...
  8. M

    Breath Weapons for Kobolds

    I've searched the forums and found a few threads asking if there are feats to get a Kobold a breath weapon. The general consensus is "No, unless they're a sorcerer" or "No, but look at these cool classes!" Unfortunately neither of those answers are satisfactory. The character concept I have is...
  9. M

    Help me understand Swim & Fast Moving Water

    I would just house rule it so that characters without a swim speed have to beat the DC by 10 or more to cross unharmed.
  10. M

    A New Crafting System

    So I think this is my first post here, been lurking for awhile, gathering info for a campaign I'm running (my first time as a DM). There were two things I couldn't find however. One was a good use of the craft alchemy skill for any setting, including low magic (which part of my campaign is)...
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