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  1. A

    Witch Handbook

    I can't really see that being a good idea. Some spells are more or less useful depending on who's casting them - for example, Mage Armor will be less useful for a chainmail-wearing Eldritch Knight than for a robe-wearing Wizard...
  2. A

    Witch Handbook

    I've seen a few (Summoner, Gunslinger) on the Order of the Stick forums.
  3. A

    Witch Handbook

    Hm.... _would_ that be too powerful as a Grand Hex? It is a one-round save-or-(effectively)-die spell, and you normally wouldn't have to cast it on the same person twice....
  4. A

    Witch Handbook

    Sadly, Prehensile Hair says it only gives you _one_ extra limb. :D Fair enough. Hm... now I'm not sure. The Hex description says: But Reincarnate says: I think it means the 'die and then Reincarnate kicks in' part is immediate, but that it would still take an hour, but I'm actually not...
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    Witch Handbook

    It's great that you're doing a Witch guide, but I do have to disagree on a few things: Hexes are (mostly) SUpernatural, not SPell-like. So, no Spell Resistance, and no AoOs. I'm sure it gets outpaced at higher levels, but what part of "One free cure light/medium wounds apiece for everyone!"...
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