Sorry, guys, but it looks like I'm gonna have to drop out. I've, all of sudden, been given a lot of work, and that leaves me with little free time.
Sorry again.
Storm, Weather Witch, flies above Time Square. After taking down an Anti-Mutant terrorist cell and then foiling a Brotherhood plot, she had decided that a brief break was in order.
The Botanical Gardens would be the perfect place to relax. The gardeners had given her a green house, and she's...
Oh, I don't want both things. I'm perfectly fine with magic being "unmagical". That is sciency or "normal, known, practical, mundane, safe, and accepted".
Beginning players are only a fraction of the total player population.
I disagree.
I pick Wizards because I want to fight using magic. Not because I want to fight with swords (or crossbows or darts) and occasionally use magic.
Yes, they need to know how it works.
In order to chose a class, players need to know what they can do, and if they like it. In order to play a class, players need to know what they can do.
Having a list of potential powers is still defining powers.
Games as interactive medium are completely different from books, movies, and the like. Magic can't be completely "magical" (in the romantic sense) because in order to play games--or at least DnD--you have to know the rules.
Further I think the OP left out question. Do you prefer magic to be...
I think every class should have access to every role. Maybe it can be done with tokens, like how roles worked in the 4th Edition Level 0 rules. Or maybe with Paradigms like FFXIII. Or maybe something else. Just don't pigeon hole classes anymore. If want to play a Defender Wizard, I should be...