Search results

  1. R

    D&Detox

    Yes, and I appreciate that for its narrative relevance. But! That doesn't help with the shifting of the burden of narrative. Which, IME, and I think the OP's, is the usual source of problems for people coming from D&D to games like Fate. Additionally, and IIRC, how we got to this particular...
  2. R

    D&Detox

    Amen to that! I spent most of today ripping up sod and putting in a new raised bed.(y)
  3. R

    D&D Movie/TV D&D Movie Moves Forward With Deal With Former Marvel Exec Jeremy Latcham

    I agree with your assessment of the problem. From what I see around D&D tables, D&D would be best represented by some kind of work-comedy/parody...which not surprisingly is what many of the best D&D webcomics do, IMO. Murderhoboing and point mining does not a plot make. See almost any movie...
  4. R

    D&Detox

    Not too familiar with RM. Is that the one with the tables for combat results that includes super-detailed things like..."toe chopped off"? If so, I'll just say...ahem, and leave it at that. I think that authorially-minded players and GMs can act this way in almost any system. My crux of the...
  5. R

    D&Detox

    My suggestions: baby steps DM: Its a workroom full of tools and materials. Dust fills the air and glitters in the shafts of daylight slicing through the wooden walls. Player: What's here? DM: (thinking...do they really think I wrote down everything here? I just said tools and materials.) Are you...
  6. R

    D&Detox

    I have no idea how common it is overall. My suspicion is that podcasts are changing the way that people are playing the game. I mean, there's lots of folks picking up the game for the first time after watching some of them, and the younger folks will be coming in without the decades of...
  7. R

    D&Detox

    My $.04... Encourages and Discourages are two sides of the same coin here. I think there are two particular factors in D&D (and I throw most traditionally-framed rpgs in there, too): First, the game-design is list based (spells, equipment, classes, tables for what kind of prostitute you meet...
  8. R

    D&Detox

    IME, those work pretty well for introducing D&D-ers to other traditional rpgs. (or for introducing newbies to rpgs in general) I haven't found that they work so well for games like Fate or PbtA, where the players have a much higher responsibility WRT to the narrative. Especially true if the GM...
  9. R

    Worlds of Design: The Four Laws of Character Death

    I can go either way. I would just want the DM* to be up front about it, since D&D has rules-wise historically been incapable of making up its mind. What I was objecting to is the idea that one way is somehow categorically either "better" or "the way its supposed to be." *Since this whole...
  10. R

    Worlds of Design: The Four Laws of Character Death

    I don't think anything is particularly "wrong" in this analysis...but it is a bit short-minded. That is...it seems to presume that semi-random "difficulty-based" character death is a good thing, or at least the preferred thing (e.g. "..my solution..."). I don't think it is. It certainly can...
  11. R

    Gotham - Forged in the Dark - Playbook Ideas (+)

    There's another PbtA supers game called Worlds in Peril. It has an interesting way of handling powers, that I think might be better suited to adaptation to the FitD engine. Basically, you keep a "profile" of your powers, just a list of things you can do. You can use that profile as narration...
  12. R

    Flat World design

    Well...You've already got the daily eruptions. Maybe the moon is even more inconstant than on earth. Like every 30 days or so the volcano belches out <something> that sticks to the sky and slides down to the edge of the dome over the next few weeks, getting dimmer/smaller as it goes. Sometimes...
  13. R

    How do you feel about worldbuilding and games made to explore settings?

    Short Version: I generally feel that mechanics are much more important to address the type of story and/or table experience you want to have. Settings are generally just trappings on solid, flexible mechanics. For example, Blades in the Dark is a game about running a crew of thieves (or...
  14. R

    Flat World design

    oooh...depending on your cosmo-theology: The moon/sun is a giant wheel, stuck in a sandwich layer of the dome. A Titan is imprisoned in the wheel and doomed to push it forever, but a goddess took pity on him and he only has to push it half the time. When he pushes it, the massive friction lights...
  15. R

    Flat World design

    Well, you have this dome...maybe the inner surface, or some other layer, isn't solid. The moons, and even aurora or planets, could float along in that liquid layer. If you're having gods and the like, maybe they are disruptions caused by some past event. Edit: Heck, what if the moon is just the...
  16. R

    Flat World design

    That's really going to be dependent more on the visual acuity of dragons...and intervening weather, etc. Hawks are believed to have an acuity about 10x that of humans, so maybe 50km for an aerial predator like a dragon? Another thing to keep in mind is that signal towers, especially with even...
  17. R

    D&D 5E How would you conduct an evil campaign?

    I've only been in one reasonably successful (as in lasted more than a few sessions) of D&D. It was back in the 2e days. The DM had set us all up as newbie agents of the Zhentarim (IIRC). I was fine with that. Only problem is that I think the other players were terrified of me/my character. Not...
  18. R

    Gotham - Forged in the Dark - Playbook Ideas (+)

    Only hitch I see is some Gotham-y types don't care about having/taking so much as destroying. At least, in some incarnations.
  19. R

    Gotham - Forged in the Dark - Playbook Ideas (+)

    FWIW, I wouldn't "handle powers" mechanically much at all. Even with powers, they still fall within some broadband "wrappers" of how they'll groove their super-villainy. I would just leave the powers a narrative descriptor, maybe have a "Freak" playbook for those characters where their...
  20. R

    D&D 4E Edition Experience - Did/Do You Play 4th Edition D&D? How Was/Is it?

    I played 4e very little, but I ran a game for about a year, right after it came out. My experiences were good and bad. the Good: DMing/DM prep. was amazing. I miss this a lot when running 5e. Why this went away...I have no idea. I found the text a little too precautionary about staying within...
Top