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    Plot hooks suggestions?

    Not at all. As I said, this game has been in limbo for years; windows says the 1st scenario file was last updated on 03/28/2009, and I honestly don't remember when did we start. I should check to make sure the plot doesn't intersect with mine - I never heard of it before, but my players might...
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    Plot hooks suggestions?

    Thanks for the replies, guys. There is, actually, a grand plot behind the game. But for a while (the first three scenarios) the game centers on the appearance of what is later known as "The Game", and how it affects the world. There will be time to fight back against if from scenario 4 onwards...
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    Plot hooks suggestions?

    Hey there, I recently graduated, and so I finally find myself with enough time to playtest a game we started with a friend years ago. The game provides scenarios while background stuff develops, but I currently don't have any idea what story the campaign should have aside from that. Could you...
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    D&D 3E/3.5 D&D 3.5 - Potion drinking question

    Neither, I'm just not from a country that uses them as a volume measure. We use liters instead. So until I looked it up I just assumed it was about 200ml, while it's actually around 30ml. Anyway, it was really more of a discussion of what were the mechanics of a cat using a potion than whether...
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    D&D 3E/3.5 D&D 3.5 - Potion drinking question

    Yeah, I see your points. In my defense, I didn't know how much an ounce was until I looked it up :P I always assumed it was the standard size potions are always pictured, which are actually about 6 ounces. This is part of a discussion of whether a cat can drink a potion or not... I assume the...
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    D&D 3E/3.5 D&D 3.5 - Potion drinking question

    Yeah, I got that, but you could argue that drinking half of it is more than just tasting it and, even if the rest would become unusable, it would be enough to trigger the potion effect. I was hoping for something that clearly states that you have to drink every last drop of it. Wasn't there...
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    D&D 3E/3.5 D&D 3.5 - Potion drinking question

    I remember having read in the PHB or DMG that you have to drink every last drop of a potion for it to take effect, but I can't find RAW on it anywhere. Can someone drop me a ref? SRD is fine too.
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    D&D 3E/3.5 D&D3.5 - How to calculate the price of a fully unlocked legacy weapon?

    Ok, I think I figured out how to do this: Let's forget for a second monetary value and focus on intrinsic value instead. The full value of the weapon would be equal to the base non-legacy weapon + the full gp spent on the rituals + the 3 legacy feats - the personal cost. Converting the first two...
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    How do I price a sword that absorbs other weapon's abilities?

    Hmm... I don't know. Ignoring the 9 swords thing, absorbing one weapon in itself almost doesn't make much difference: true, you can change weapons with a swift action, but you lose the ability to sell that weapon or put another enchantment on it; it doesn't really change the base artifact so it...
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    How do I price a sword that absorbs other weapon's abilities?

    You did. One of the weapons inside it. With this, you can break any sword up to +5, which is the maximum enhancement bonus you can have in a weapon. You can have a weapon with a market price equivalent to +6 if you have, say, a +1 vorpal sword, but that's still a +1 weapon in terms of Sundering.
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    D&D 3E/3.5 3.5 - Help out with a dual-wielding hand crossbow fighter

    Quick-loading shouldn't really allow you to do that. It still requires you to have a free hand to load it, even if it's a free action now.
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    How do I price a sword that absorbs other weapon's abilities?

    let's say half-and-half, though it depends on the PC
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    How do I price a sword that absorbs other weapon's abilities?

    since they'll all be level 24 gestalts, they're all at least half-caster already. The other artifact is more caster-friendly, though.
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    D&D 3E/3.5 3.5 - Help out with a dual-wielding hand crossbow fighter

    That's an Aprils Fools, so it's not considered official. The price is right, though.
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    How do I price a sword that absorbs other weapon's abilities?

    Let's put it this way. They want to treat this as a new beginning, to even out all players to allow for better party dynamics. I gave them a starting gold of 1,800,000 gp. So, does it look like a new beginning to you if I gave them all 1.8kk and two of them ALSO have an artifact each? No, it...
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    How do I price a sword that absorbs other weapon's abilities?

    Maybe I'm not being explicit enough, then. I've always been a big fan of giving PCs in my games non-standard equipment, and I consider that "more items = more fun". There are a lot of items, and a lot are difficult to price. I'm not saying that you lack brainpower or anything like that, just...
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    How do I price a sword that absorbs other weapon's abilities?

    I'm not planning on giving the rest the _same_ item, just a different artifact as removed from each other as possible. Also, the potential power of this sword vs any weapon he finds anywhere else is way too powerful to abandon simply because "it's not unique enough", and, since he's already...
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    How do I price a sword that absorbs other weapon's abilities?

    What you propose is as fair as it is impossible. Even if I were able to perfectly compare completely different items in any kind of reference frame, it would take me a lot more time and brainpower (three, four months at least?) than I'm willing to spend (and my players are willing to wait) for this.
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    How do I price a sword that absorbs other weapon's abilities?

    As explained in my previous post:
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    How do I price a sword that absorbs other weapon's abilities?

    I think I may be going at this the wrong way, though. Instead of wrecking my brain trying to come up for a cost for this, it may be easier to give an artifact to the PCs that don't have any already.
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