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  1. K

    Different XP progressions as a means of class balance?

    Greetings I started with the White Box in 1977. From late 1978 I played and then DM'd a game that was a mix of AD&D 1e and C&S. I'm not sure how much was originally codified but I typed out my version and ran it for years. Having done that I'm not wedded to any particular mechanic. We did...
  2. K

    D&D 5E Random Encounters in 5E

    Greetings I voted to have random encounters because they can add a lot to a game. Having said this. to avoid bogging down a session they should be carefully built so that they occur infrequently and add to the adventure. As an example an approach to an orc camp the 'random encounter' is...
  3. K

    D&D 5E Magic items in D&D Next: Remove them as PC dependant?

    Greetings A definite no here - but only because I don't think there should be an assumption of what items a PC should have at a specific level. My original 1e/C&S mix campaign had comparatively few magic items. Indeed all of them were referenced and separately identified - my notebooks would...
  4. K

    Balance Meter - allowing flavorful imbalance in a balanced game

    I'm all for equivalence. A lot of how the equivalence of characters can work is down to the campaign style - for example a campaign that has a lot of combat in each session needs all the characters to be able to contribute pretty well in combat. A campaign that focuses primarily on social...
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