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    Dice Mechanics advice? [Original system]

    Post can also be found at GiantITP: http://www.giantitp.com/forums/showthread.php?378321-Dice-Mechanics-Advice-Original-System
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    Dice Mechanics advice? [Original system]

    Cover art for the book can be found here: http://rusembell.deviantart.com/art/Commission-cloudjsh7-317796102 Might update it as it is 2+ years old. Many thanks to the lovely Rusembell for the comission
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    Dice Mechanics advice? [Original system]

    Good point! Luckily I already have the style and genre felt out. The game is a high-fantasy/steampunk hybrid set in a barren wasteland akin to the Old West. Think Wild Wild West (a la Will Smith) + Final Fantasy XII + Wild Arms 3 + Bioshock: Infinite. It is a magically prominent world where...
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    Dice Mechanics advice? [Original system]

    Correct, 12 or 13 will probably be the average target number. Also, I probably forgot to mention but it is a meet or beat Target Number system. I see your point about the dice. I liked the d12 mostly because a d10 loses its value quicker at higher Attribute scores due to deviation. (e.g having a...
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    Dice Mechanics advice? [Original system]

    TL;DR I'm writing my own tabletop system and I'm trying to nail down some specifics for the core mechanic of the game. I've tried variants of dice pools as well as target number systems, and I believe what I'm trying to shoot for is some kind of hybrid. I'm also trying to avoid the sub-rules of...
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