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  1. Emerikol

    D&D General 1s and 20s: D&D's Narrative Mechanics

    Numenera and it's offspring work that way as well. I guess I was thinking of D&D when I answered as I did. This style of play is far from what I prefer and I was sad to see Monte Cook pursue that approach for his game.
  2. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Also speaking to generic systems. GURPS is not a juggernaut but it is a very long lived RPG. You can hardly dismiss it out of hand. I wouldn't dismiss Savage Worlds either or the system underlying Numenera. You can't state that to be successful you have to meet the largest gorilla on the...
  3. Emerikol

    D&D General Lego Sandbox vs Open Sandbox (and other sandbox discussion)

    I've met the type. I even went once to a DM that way. Note that like your case it was only once for me. My typical group would have likely killed the merchant in the old days before I banned character against character back stabbing.
  4. Emerikol

    D&D General 1s and 20s: D&D's Narrative Mechanics

    I was thinking only of players but sure DMs probably do some narrative work as DMs even those campaigns that don't have it for players. Not all by any means but some do.
  5. Emerikol

    D&D General 1s and 20s: D&D's Narrative Mechanics

    I think a good broad description (if not definition) of a "narrative mechanic" is a mechanic in which someone at the table gets to choose how to more directly influence the narrative when they wouldn't couldn't otherwise do so when acting as their character.
  6. Emerikol

    D&D General The First Demise of TSR: Gygax's Folly

    My only criticism was that Lorraine Williams might have been better but being better than what you describe is nothing to brag about. Yes they needed restructuring and downsizing. No. Their product approach in 2e was not good and helped further send the company down the tubes.
  7. Emerikol

    D&D General Lego Sandbox vs Open Sandbox (and other sandbox discussion)

    Well it is not completely player driven but I do try to offer options such a rumors of this or that to gauge where they want to go and the type of adventure they are looking for in their game. If they have assets in game that are valuable and need defending then of course on occasion they will...
  8. Emerikol

    D&D General 1s and 20s: D&D's Narrative Mechanics

    I get what you are staying. I would have thought that a natural 1 or natural 20 has meant something extra in most of D&D's history. Maybe not in the very earliest days.
  9. Emerikol

    D&D General 1s and 20s: D&D's Narrative Mechanics

    Maybe I'm missing something but as DM, I've typically narrated the outcome of a 20 or 1. So if someone rolls a 20 that results in a kill, I might describe the fighters sword decapitating the enemy creature. On a 1, I might say something as simple as the creature kicks your sword out of your...
  10. Emerikol

    D&D General How Long Did You Play Only D&D Before Trying Another Game

    I already answered. I just explained my answer. I put 10-20 years because I did play some boothill and star frontiers in there somewhere but not for long.
  11. Emerikol

    D&D General How Long Did You Play Only D&D Before Trying Another Game

    If you said I could ignore playing one session two max then I could say I've never played another for 20 years. I am currently looking into GURPS but don't have time at the moment to run a campaign.
  12. Emerikol

    D&D General Lego Sandbox vs Open Sandbox (and other sandbox discussion)

    Open sandbox is an oxymoron. The term and sandbox means limited to an area, the sandbox. There is buy in from the players to stay in the sandbox which hopefully is well done and large enough. The LEGO sandbox is just sandbox. The DM builds all kinds of "adventure" opportunities in the...
  13. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would never choose a game system because of the art. In fact if it had no art I wouldn't care. I can appreciate art but it's really not relevant to gameplay after a quick glance. The rules though do keep changing and the underlying D&D worlds. And you are right I can just play an earlier...
  14. Emerikol

    D&D General How to DM, best resource

    I think it would vary based on the type of game desired, the intelligence of the kid, and the availability of players with similar interests.
  15. Emerikol

    GM fiat - an illustration

    These are good examples of narrative play. The focus is not where my focus is at as a DM or my players. Remembering to bring rope is part of the skill of the game. I've had players preplan entire backpacks and then just keep that sheet for future reference. Prep is part of skill. If you can...
  16. Emerikol

    GM fiat - an illustration

    While a DM who can technically do anything can allow narrative play in any ruleset there are games where it is front and center. Torchbearer is one I believe though I haven't played it. In D&D, it is not there by default. Players wouldn't pick up D&D and think narrative play is the default...
  17. Emerikol

    GM fiat - an illustration

    That is the problem. That is not what those words mean. Stop using them that way. None of your examples have anything to do with agency. For example, if I was walking along and fell into a well and couldn't get out, I have lost zero agency. When someone mind controls me so that when I think...
  18. Emerikol

    GM fiat - an illustration

    It is when players can introduce new information into the game world. Narrativists would say they adhere to the agreed upon fiction boundaries but otherwise it's wide open. So a player could say, "I go into town and find my sister at the tavern where she works" and that would suddenly be a...
  19. Emerikol

    D&D General Limiting Utility Cantrips

    They add flavor to the wizard. Gandalf blowing smoke rings doesn't win the war for Middle Earth but it is still a cool feature. Though I could see a light or fire as something quite useful in off situations.
  20. Emerikol

    GM fiat - an illustration

    I kind of agree with Soviet here to a degree. I don't think players are thinking that in there minds. The players become their characters and the campaign world is the one they live in all the time. So for them it is like us discovering our own world. But one some cosmic scale that too is...
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