Why are the rules so important? We're sitting around a kitchen table drinking mountain dew, rolling dice, and narrating autobiographical fanfiction about imaginary characters. The game is only 25% about rules.. the minimum required framework to resolve actions and provide a semblance of order...
Are you worried about preventing them from casting spells during long-term imprisonment or for the duration of a transport?
If the slavers are unaware of spellcasting characters in their midst, then it seems to me that should be a hidden strength the players be allowed to keep. They'll likely...
I once gave the party fighter some sort of made up "pit fighter" perk that gave him bonuses based on how many people he was fighting at once. It stemmed from him doing a LOT of close quarter fighting against hordes of enemies in some pretty confusing terrain. He thought it was kind of cool...
I completely understand what Empirate is saying, and no offense taken as I don't believe he meant any. It was constructive criticism. I don't feel I'm well enough versed in the DM Arts to write up a post detailing any "narrowed down" techniques or specific fixes for ingame issues just yet...
Dungeon Mastering is an art form. It is the art not only of telling a story, not only of entertaining your players, but also of giving those players the tools for them to create their own scenes, to affect the world around them, and to truly choose their own adventure. A DM should take pride...
There is a free program called "syrinscape" that lets you soundboard your own music score. You can phase songs in and out, and overlap effect noises (rain, footsteps, wind, water, spooky horror sounds, etc). I'm sure somebody can explain it much better than I can, but it's pretty cool if you...
That just may be worth the money to invest in lol. I really like that idea, players would love it too. It's completely interactive, way more so than "Ok, I go here" "Ok, you find this". It'll actually encourage players to WANT to explore the area.
When you set the stage for your players, you have to keep it short and sweet. Imagine a pitch black room and a flashlight. You can only really see what's within the beam of the flashlight, right? Same thing with D&D. Players have a very limited "cone of vision" within your campaign world, so...
Bumping for interest. Earlier today I was thinking about this exact same idea. Maybe you should check out some old Goosebumps books. Yea, you remember those goldmines right?
Stay away form wallmart, ikea, target, etc. Check out your nearest salvation army or thrift shop. I seem to recall them selling furniture pretty cheaply, and it was usually solidly constructed. Alternatively, craigslist, ebay, etc.
What this guy said. Even though I'm a young buck, I've found that an easier more diplomatic approach to the game works best for everybody. I guess you could say a "casual" approach. Unless you should be so lucky as to find a group where every player shares the same mindset that you do, you're...
Best be trollin.
On topic, I prefer some MMO terms. There's nothing wrong with referring to a character as a tank, healer, basher, whatever. As other posters have said, it's something everyone more or less understands.