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  1. velkymx

    Starfinder 40k Inspired Starfinder Roleplaying Game Adventure Module

    The Blighted Bloom From Ishraq’s blighted depths, a new horror emerges. The Plague Bloom, born from a Warp tear, transforms Raqcity 7 into Nurgle’s twisted garden. As grotesque fungi bloom and despair spreads, Inquisitor Valerius dispatches your team to contain the infectious rot. Can you stem...
  2. velkymx

    Psionics--the Poll!

    Here's what we came up with: Psionics
  3. velkymx

    Announcing the Epic Release of “Chronicles of Cresthaven: Echoes from the Hollowmere Crypt”

    It's the retelling of our adventures in Cresthaven RPG.
  4. velkymx

    Announcing the Epic Release of “Chronicles of Cresthaven: Echoes from the Hollowmere Crypt”

    I are thrilled to announce that Chronicles of Cresthaven: Echoes from the Hollowmere Crypt NOVEL is now available, inviting readers to embark upon a gripping adventure through a world of ancient gods, forgotten magic, and chilling mysteries. Deep beneath the shattered villages of Cresthaven...
  5. velkymx

    D&D 4E What AI thinks about 4th Edition

    AI response on 1e.
  6. velkymx

    [Adventure] Shadows of Marrowgrave – A Ghoul-Hunting Cat-and-Mouse Scenario

    Actually it would be VERY easy to just use the adventure for D&D or Pathfinder.
  7. velkymx

    [Adventure] Shadows of Marrowgrave – A Ghoul-Hunting Cat-and-Mouse Scenario

    It's like D&D, but more like an update on the basic set from the 80s with some modern stuff thrown in. Our homebrew.
  8. velkymx

    [Adventure] Shadows of Marrowgrave – A Ghoul-Hunting Cat-and-Mouse Scenario

    Looking to challenge your players with a tense, atmospheric encounter that keeps them on edge? Shadows of Marrowgrave is a Cresthaven RPG adventure that plunges characters into the depths of an abandoned mining town, where cunning ghouls stalk the tunnels beneath. Using stealth, psychological...
  9. velkymx

    Missing players and other players running their PCs

    There are a ton of options. We use several strategies to manage absences, including planning ahead, using autopilot characters, and incorporating NPCs into the story. Other solutions include having characters "stay behind" at a safe location, creating a sudden quest or mission, or even having a...
  10. velkymx

    Updated Adventure: Goblin Raiders

    I totally get where you're coming from. Player agency, right? You're right, not everyone wants to sit down for a chat with every NPC they stumble across. Now, they can just peace out if they want, I updated it to reflect that. But here’s the thing, and I think this is where we might see things...
  11. velkymx

    Updated Adventure: Goblin Raiders

    Thanks! Good stuff.
  12. velkymx

    Psionics--the Poll!

    100% yes. It's a nice way to add some random powers to players. Doesn't have to be crazy, but it was there in 1e. I like it so much, I added them to Cresthaven RPG! Are you psionic? If you think you're psychic, maybe you are.
  13. velkymx

    Updated Adventure: Goblin Raiders

    I've been working on expanding the introduction of the Goblin Raiders Adventure by adding a friendly NPC encounter to help guide new players (and DMs) in learning how to interact with NPCs using Cresthaven’s Charisma + Reputation mechanics. Summary of the Update: New NPC: Tavin Reed - A weary...
  14. velkymx

    DungeonWorld Campaign Front: The Shadows over Hommlet

    I appreciate the input. My group is coming from D&D so I'm trying to ease into it.
  15. velkymx

    DungeonWorld Campaign Front: The Shadows over Hommlet

    I totally see what you're saying. We do have characters, and bonds, and have done the session zero. My thought process on this was to create this as a sample template for me to use as the adventure unfolds. Kinds of my pre-thinking into it.
  16. velkymx

    Free Adventure: Unmasking the Great Deceiver

    Come back and let me know how it worked out when you play it.
  17. velkymx

    DungeonWorld Campaign Front: The Shadows over Hommlet

    I've been messing around with Dungeon World again, and I've posted a port from the Village of Hommlet from Greyhawk. The village of Hommlet faces turmoil from a cult seeking to summon elemental chaos, a bandit coalition exploiting the disorder, and a haunted moathouse spreading a supernatural...
  18. velkymx

    Free Adventure: Unmasking the Great Deceiver

    At some point I want to do a PDF of all the content I've done over the years, then shut down the website. Just need to find the time to do a layout. It's a pretty big job.
  19. velkymx

    Free Adventure: Unmasking the Great Deceiver

    REMOVED
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