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  1. GhostShip Blue

    Map Suggestions

    My FATE players have decided to bust into a castle inspired by the historic Castle Frankenstein - anyone aware of a reasonable source for a floor plan of a German hill castle similar to Castle Frankenstein? I'm not opposed to a published map or supplement, but don't want to spend a huge amount...
  2. GhostShip Blue

    D&D 5E Why play a pact blade warlock?

    Uh, so don't play 5E? Honestly, why invest all the energy and mock outrage in it if it's so bad? I don't play 3.5, 4 or 5 but I invest no time in griping about it. I invest my time, well, most of it anyway, with rare sidetrips into random EN World postings, playing, planning and reading about...
  3. GhostShip Blue

    Sell me on: Warhammer 40K RPG

    I know this comes late, but if anyone peruses this thread in the future: Three Sixteen. Small, well thought out game that was not intended to handle 40K but it works BEAUTIFULLY for Deathwatch. I wish I could take credit for thinking of using Three Sixteen: Carnage Amongst the Stars as an...
  4. GhostShip Blue

    Dread

    I always mix up this game with the Dread: The First Book of Pandemonium from Neoplastic Press. I like both of these games quite a lot for very different reasons, and it seems that Neoplastic has thrown in the towel. You'd think it might help, but it doesn't really.
  5. GhostShip Blue

    Sell me on: Warhammer 40K RPG

    I would have thought the combat system in the 40K RPG was far too one sided for a truly stimulationist position. I suppose in Dark Heresy and Rogue Trader it's more balanced than it is in Deathwatch, and I get that DW focuses on Astartes, but the system slopes HEAVILY towards the PCs in that game.
  6. GhostShip Blue

    Sell me on: Warhammer 40K RPG

    Lexicanum is a great resource for fluff and canon history. Parsing that to game mechanics is an immense undertaking that FFG has done with the help of GW and their writers. Of all the 40K stuff I own, Black Crusade is one that I do not. It does not interest me at all. So I can't comment on the...
  7. GhostShip Blue

    Sell me on: Warhammer 40K RPG

    Issue with adapting something to handle the mechanics is that 40K IS it's fluff. Without it, any system will do, but so much of the fluff is presented in the rules that to keep it feeling like 40K you'd need the books anyway. Once you've bought them for the information, you have the system...
  8. GhostShip Blue

    Help me find the right game!

    Discussions like this get me thinking about the stuff in my collection (which is ridiculous - WEBS anybody? Fading Suns 1st edition hardback? MWWG and any of her daughters? Fvlminatvs?) and the Politically Incorrect Games "Shatterzone" caught my eye. PIG is very good at narrative games in my...
  9. GhostShip Blue

    Any low fantasy games out there? Need a change of pace!

    Desolation is a Ubiquity game that take the post apocalyptic genre to the fantasy genre. Low magic, distant and forgotten gods and a gritty feel. The ruins of the High Fantasy world around give it a really nice feel. Especially if you're specifically looking to break out of the high fantasy...
  10. GhostShip Blue

    Pathfinder 1E That Band

    I'm a fan of the gritty, soulful blues man archetype. Long on faith and resolve, short on patience. Quiet, stern and stoic but lays down the hot licks and hip grindin' rhythms. Orc or hobgoblin seems a good choice here, but almost any race will do. Would never use his guitar as a weapon but...
  11. GhostShip Blue

    Planescape Do You Care About Planescape Lore?

    Plain what? Is that a MTG thing or something? I'll have the curry. To go.
  12. GhostShip Blue

    Do You Read This News?

    I confess - it's the landing page. I occasionally scan it before I move on to the Forums. Now, when something catches my eye, I do read it, but most often I click by. I suck, I know.
  13. GhostShip Blue

    Help me find the right game!

    I always forget about the RT entry in the 40K rpg line. I GM Deathwatch and dislike Dark Heresy - the Inquisition bugs me. I'm like you, I can forgive the 40K universe because it knows and embraces that it's a game-verse. Bolt rifle (nee bolter) does the same damage as a bolt pistol just at a...
  14. GhostShip Blue

    Help me find the right game!

    There's a thread here about SF settings. This is about GAMES, which brings mechanics into it. Traveller Traveller is a popular go to, although the complaints about characters being fundamentally incompetent is right. Mechanically, it's a reliable 2d6 system, but in order to succeed at things 8...
  15. GhostShip Blue

    Ars - Is it just me?

    In the Greek sense, absolutely. It's all shadows of the ideal form. For the magi of Ars I think that's an academic point. Last saga out, a Mythic Red cap is exactly where I went and I loved him. Inadvertently got him elected logothete. And one of our dedicated Ars players moved so the saga...
  16. GhostShip Blue

    Ars - Is it just me?

    I wasn't clear. There's a rationale inside Ars. Not one that bears any resemblance to anything outside of Ars, but there is a rationale at work, just one that I can't fathom. It bears no kinship to the Alchemical traditions and 11th century understanding of the universe it purports to. The...
  17. GhostShip Blue

    Ars - Is it just me?

    And I would argue, given the game's pathos, that making it lighter is far less of a shift in it's essential nature than making it not rust. And here's one of the core things with Ars, the notion of this 12th Century understanding of the universe. How do you make things cold? Remove heat? Not in...
  18. GhostShip Blue

    Ars - Is it just me?

    That's what I thought. Approached it through Rego Terram. Lab total of 24 with the Aura. The original thought was to lighten the load of the arms and armor by 50%. Figured freshly Gauntleted, take it slow. Range Voice, Taget Individual, Duration Sun. Keep my grogs fresh, but march fast so we can...
  19. GhostShip Blue

    Ars - Is it just me?

    This is the single most head clearing thing anyone has ever suggested about Ars to me. I have been laboring under the (false) belief that developing and casting formulaic spells would be the magi's strongest suit. But you're right, the rules are kind of built for the magi to make stuff. True...
  20. GhostShip Blue

    Ars - Is it just me?

    I've only played 5th and confess to having only the barest understanding of the game's internal philosophy. The mechanics I'm clear on, but the underlying rationale escapes me. Every time I think I understand it there's some obtuse (but reasonable within the game's internal logic) reason that...
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