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    Spoiled charging actions - what then?

    As Mort_Q, I'd rule the charge was interrupted and their turn is over. You do not get a move and a minor after a charge - although it's a standard action, it also ends your turn unless you spend an action point. If I were feeling generous (PC charging) or mean (monster charging), I might rule...
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    Playing a dragon

    As a further point, he WANTS to play a dragon. When I looked at playing an actual silver dragon and realised it just wouldn't be balanced, I gave him a number of options, and he's still in favour of going more dragony than going with a simple race. I'm leaning towards dragonborn and just...
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    Playing a dragon

    Hi, I'm currently running an extended campaign, and I'm introducing a new player shortly. He hasn't played 3.5 before (and only a small amount of 4th edition of any D&D or RPG at all), so I don't want to make a character that's too complex to play, but there are veterans around the table who...
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    Healing Guides

    It doesn't matter; Healing Guides means that any ally that meets the conditions can be treated "as if he or she were adjacent to your spirit" for Healing Spirit. Whether this power means one ally or all allies, Healing Spirit still specifies "one ally adjacent to your spirit", so even if all of...
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    Initiative Order Question

    As others have said, the rogue stays at initiative 18, makes a death save and acts on the round following the heal. However, it's also important to note that after combat starts, the numbers are irrelevant. If the rogue delayed until after the cleric, he would re-enter initiative after the...
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    which order?

    It's not specified, so it's player choice. If the ongoing damage would make you drop but the regeneration would heal you up again, do the regeneration first. If the regeneration would be wasted because it would heal you over your max HP, then do the ongoing damage first.
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    Dragon abilities

    I can agree with this; I've just started LFR, and my level 1 TacLord went in to a high-tier adventure with a l4 and 2 l3s (I think). I was the only healer, and dropped to 2hp, and 5hp on two occasions, but I held my own. I got the first kill in two encounters (although not the only damage on...
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    A question of Perception...

    I don't have my books with me to check what it actually says, but if the party are walking to the door, then they are not just just whispering. If they all try to move quietly, they all need to take stealth checks, and the lowest of these is the DC for the guards. If they aren't trying to move...
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    Mechanic to increase use of Magical Item Dailies

    The OP already knows about using milestones as an extra item daily; he said so in the original post. He wants more still, which is why I actually suggested some mechanics on how this might be achievable without just letting it be free. Sorry if I misinterpreted your post, but you were quoting...
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    Mechanic to increase use of Magical Item Dailies

    No, milestones don't allow you to use the same item again, they allow you to use another item. Three quick options I can think of that I don't think would be overpowered would be to say that you can use an additional daily item power on an action you've used an action point for (which kinda...
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    D&D 4E How does 4E hold up on verisimilitude?

    The same way it got Bob on his feet after falling; the boost in morale helped him work through the pain. The physical wound is still there, but it's no longer immediately affecting Bob's performance. You just describe the situation differently. Divine energy knits together the gut wound, and...
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    D&D 4E How does 4E hold up on verisimilitude?

    Let's assume Bob is using a shield which gives him 2 points of AC. George rolls a 16 to hit - if it weren't for the shield, this would have hit Bob. Bob tilts his shield lightly to deflect the blow, taking no damage. Next round, George rolls an 18 to hit, and rolls the 8 damage. The swing...
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    Dragonborn, Wintertouched & Lasting Frost

    Well, yes, but: i) Dragonborn breath is not a light blade, crossbow or sling, so you can't sneak attack with it. (Same is true with Ray of Frost.) ii) Lasting frost grants combat advantage for cold attacks made until your next turn after you hit, but not for the attack that granted it iii)...
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    Astral Fire

    Actually, by the default RAW, they aren't. This is a suggestion in the DMG of one way you could choose to modify powers to account for a flavour change. So I don't think it's fair to assume that feats have been balanced with this in mind, as it is not the default assumption.
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