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    The d12 Damage Die

    Definitely worth a talent or similar-level class feature. d12 damage die (presumably for two-handed weapons only) as an advancement from d10 damage die equates to about +1 average damage, which means it'll give the player an average of +1 damage/level. The cleric Strength domain lets clerics go...
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    Icon rolls - improv tool or player freebie?

    So, I can tell you what I do, but the real answer here is “Whatever makes both you and your players the happiest.” I’ve got a group of four players. Two are pretty comfortable with improvisation and sharing the narrative, and two don’t feel entirely comfortable doing that. If I were running...
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    13th Age pros and cons?

    It's left up to interpretation, and I've seen different groups handle it in different ways. Some people leave the GM entirely in charge, and the GM is the arbiter of when a rolled-icon comes into play. Others (like me) let the players suggest things. It's the first time I've seen something (at...
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    13th Age pros and cons?

    Very late to the party, but as someone who ran a bunch of 3E, and a fair amount of d20 Modern, Grim Tales, and Mutants & Masterminds, I am really enjoying 13th Age a ton. As others have said, combat is simple and fast, but gives folks a chance to do cool things, and the martial classes, while...
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    How Does Half Elf "Surprising" Benefit a Character?

    Tun Kai Poh: I would allow the same thing, or Human instead. Dungeoneer: Yesssss. Although I have on occasion had luck with a Wood Elf sorcerer as well. The chance to gather energy and then cast an empowered spell in the same turn can be a great deal of fun. And I am a huge sucker for the Dark...
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    Non scaling damage

    I think the expectation is that if you like the Talent, you'll be spending the feats to improve it. So by third or fourth level, you've at least taken the Adventurer Feat to move the damage dice to d6s, and you likely take the Champion feat at 6th or 7th (assuming most people take the Barbarian...
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    Is the paladin underpowered?

    One of my players really wants a holy mount (ideally a young metallic dragon), so I'm going to give him an animal companion at 5th level (trading out Bastion or his Cleric spell, since animal companions cost two talents). That still feels appropriately paladinic, and isn't really messing with...
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    Questions around Icons

    One idea I'd like to try -- give players the option of holding onto certain successes and cashing them in at their own prerogative. A positive or even conflicted 6 gives them a chip or something that they can cash in whenever they feel like it for an, "Aha, but just then!" moment. "Aha, but...
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    Healing Wizard

    I'd allow it. Frankly, if the player cares enough to lose one of his (generally very good) wizard talents, I'd let him pick up Heal as a 1/battle (as opposed to 2/battle for clerics) and use one of his Wizard spell slots (if he wishes) to cast a thematically appropriate Cleric spell of the same...
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    Questions around Icons

    i) You don't -- that's the PCs job. If someone wants to get something for the Prince of Shadows, and someone else wants to get the same thing for the Dwarf King, well, that's for the PCs to decide. And it should have fun repercussions. ii) You can certainly do what you're suggesting, but one of...
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    My Review of 13th Age

    Agreed in theory, although in 13th Age, having weapon damage scale up means that 2F and 2M is much closer to 4 at any given time. However, in the interest of fun for the player, I lean toward builds that are either 3F and 2M (existing Ranger with both Cleric and Sorcerer spell slots), or 2F and...
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    My Review of 13th Age

    Manbearcat: The only caveat I would add is that it cannot be so good at either Fighteriness or Maginess that it obviates the need for a pure class. I'd have to play around with the build you're describing, but my concern is that right now, it's too powerful. Rangers don't get access to Shield...
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    My Review of 13th Age

    The paladin has something almost identical that opens up access to cleric spells.
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    My Review of 13th Age

    I had a character concept for a ranger with Fey Queen's Enchantment and Ritual Magic. I was going to have him use rituals to affect the weather -- a ritualized Lightning Fork to call down a thunderstorm and either hide the heroes' approach or ease a village's drought, for example.
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    My Review of 13th Age

    That sounds reasonable. My concern would be letting a fighter make all his flexible attacks on top of a ranger's dual-wielding attacks. At that point, he's a better ranger than the ranger. Same for a raging barbarian. ("Hey, turns out that rage bonus applies to both primary and secondary...
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    My Review of 13th Age

    I'm hoping we get some rules on multiclassing, just so people don't keep asking for things that are overpowered. Ranger dual-wielding, for example, is (I think) a ranger-specific ability for a reason. If you gave the ability to a fighter or a barbarian or a rogue, I would worry that it'd be...
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    Is the paladin underpowered?

    The Paladin is definitely SIMPLE, but I don't think it's underpowered. They can smite and tank like nobody's business, and their healing abilities are a nice boost for the whole party. Many of the paladin's cool abilities benefit the rest of the party (Lay on Hands, using Bastion to intercept...
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    Does anybody still play d20 Modern/Future/Past/Apocalypse

    I ran it and enjoyed it, but I always felt like the core interesting feature of encouraged multiclassing was undercut by having multiclassing result in very low BABs. Players either ended up powerclassing to build someone competent or going with what felt fun and having a really hard time in...
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    Interest check - Blood & Lightning (intro adventure) [GM needed]

    Ah, well. I'm up for it whenever we get enough interest. :)
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    What ideas from 13th Age are people using for dnd?

    Yeah, failing forward doesn't mean that you never fail. It's not for combat situations, and not for every check, I think. Regarding the locked door, I would react to a failure as a GM depending on my group: - If they have other ideas, and this was the easy option, then hey, now they can try...
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