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  1. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Yep, definitely need to have some patrols making rounds. This is a party of five who's slightly over-geared so they can handle a lot. Plus, below this level is when they're going to have to deal with the bbeg so I definitely want some depletion of resources, rather than have them go invisible...
  2. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Excellent point, FitztheRuke, thanks. Will definitely be implementing the die roll to quickly help figure out reaction times.
  3. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Nah, kicked my imagination off in just the right way.
  4. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Again, incredibly helpful breakdown. Really appreciate your taking the time.
  5. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Love all of this breakdown, pukunui. I was trying to avoid knocking over the dominoes before when I should simply allow them to fall (in a manner that is challenging but not a TPK). Really changed my mindset about it which is really helpful, many thanks.
  6. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Ezo, this is phenomenal, many thanks for taking the time and the interest. It's hugely appreciated. This is going to make things infinitely easier. Even though I'm realizing that I have more space to work with than I thought, leaning in to letting the encounters run their course and the chips...
  7. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Very helpful, makes this all seem much more possible. Thanks, Tonguez.
  8. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Oh, man. Quickleaf. Seriously. This is so tremendously helpful, thank you. I should've clarified that each of those squares you see inherent on the map aren't the actual grid. There's a too-feint overlay of a grid that can barely be seen which is the actual Roll20 grid I'm using. Each one of the...
  9. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Just inserted keyed map into the OP. Thanks again!
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    Screen Shot 2024-10-16 at 4.14.35 PM.png

  11. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    I just edited the original post, Quickleaf, to include the map. Many thanks for your thoughts above and interest!
  12. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    These are all excellent thoughts so far, thanks to all!
  13. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Your point is a good one, thanks, but I have to say that I see these maps frequently. Similar to this one: There are no doors on that map but I assume that the designer intended it for use as a battle map. Outside of building in good covers like the one you suggested, I don't really understand...
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    0s8s7nh31bl71.jpg

  15. pontinyc

    D&D 5E How to Run Combats in a Cavernous Dungeon Without Alerting All NPC's?

    Just like the title says, I'm confused about the best way to go about this. I'm running a published module/AP and the party is in a massive underground lair for Stone Giants (this particular tribe is extremely warlike, unlike the usual ones in the MM). The caverns have many large open areas...
  16. pontinyc

    D&D 5E 11th Lvl Wizard and Cleric OK to Take On Two Banshees?

    Thanks for asking, TiQuinn. Went great. The cleric dropped to 0 but the wizard was able to get him back up and they barely beat the banshees due to some bad rolls. Was exciting and odd and fun as hell. Many thanks to all for all of the fantastic input!
  17. pontinyc

    D&D 5E Party Rolled a Teleport Mishap Near 200 giants-Plz Help!

    It's very much appreciated. Really expanded what I had been playing around with.
  18. pontinyc

    D&D 5E Party Rolled a Teleport Mishap Near 200 giants-Plz Help!

    Appreciate the support, thanks, pukunui.
  19. pontinyc

    D&D 5E Party Rolled a Teleport Mishap Near 200 giants-Plz Help!

    Oh hi everyone, dingbat OP here. Turns out I read the spell rules incorrectly in the first place and then remembered something other than what I'd originally read. Oof. My apologies but I kicked off a thread after completely misunderstanding the parameters of the spell. Got it now. Mishap is...
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