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    Another "Armour as DR" Thread (sort of)

    I think you could somewhat ameliorate the increase in damage by increasing the DR for heavier armor compared to what Iron Heroes suggested. As a first pass, how about setting the variable DR so that the average result roughly equals the bonus to AC the armor provides in the unmodified D&D 5...
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    Armor as DR

    Thanks, and I'm glad I could help. Regarding the effect of creature and weapon size on parry or combat/save mechanics, I think that weapon bonus to parry ought not apply for a combatant and weapon two or maybe three size categories smaller than the attacker and its weapon. On the your idea of...
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    Armor as DR

    Not quite, DMMike. Yes, AC and the DEX save reflect defense, but in different situations according to the game. With respect to combat, the notion of advancing defense skill in D&D is reflected in increasing hit points, not "armor points", except in an indirect way, in that with experience and...
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    Armor as DR

    Good point about the wall. The question is, where's the line separating an attack that is to be resolved through melee combat rules from one using saving throws or other mechanics? Maybe melee is for attacks from opponents no more than one size class larger (and evens smaller?)? Does the DM set...
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    Armor as DR

    True, if we had a system that implemented such a skill. But D&D 5 doesn't seem to, and Sadrik didn't propose such a thing. Sure. Would you like to start a thread to develop this idea and how it would fit into combat in D&D 5 - or any other D&D? You have a point that parrying with a melee...
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    Armor as DR

    Sadrik - Good to know I'm grasping what you're proposing. A few comments on a couple items: The Ogre in the DM Basic rules wears hide armor and has a -1 dexterity modifier. I surmise that the stated AC11 assumes other factors, since Hide on a human would be AC11 absent other modifiers, and...
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    Armor as DR

    Thanks. Logical, but not entirely convincing: Items can be useful for purposes other than those for which they were designed/intended. Redundant with what, in the D&D 5 system? Is there a parry skill, or action/reaction? I have access only to the Basic rules at the moment; in those there is...
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    Armor as DR

    A few responses to points made by DMMike and Sadrik: I'll check out your game. Agreed that "parrying" is a skill, but I think Sadrik's "Parry" refers to defense in general rather than solely to parrying action. I disagree that weapons do not contribute. Certainly it's harder to get a good...
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    Armor as DR

    Regarding... Coincidentally, recently I encountered the assertion that the axe was a poor defensive weapon. Should that difference affect the parry bonus? Perhaps the swords get +2, axes and other hafted melee weapons (axes, maces, hammers) get +1 or even 0? I see that the "easier to be hit"...
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    Experience Points and the Three Pillars of Adventure (Long)

    That seems contradictory - it's *rare* to need to encourage a player into combat, but also you have run into *on a regular basis* players who won't leave the "safety of town"? (if it's "on a regular basis", it's not "rare") Those who won't consider parley with something "they can be fairly sure...
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    Houserule: can no-armour provide a bonus?

    being that characters with high dexterity can add all of their AC modifier for dexterity, where for medium armor they add 2 at most, and for heavy armor they add none. Quartz, I believe Paraxis' point is that Studded Leather has the same "inherent superior ability" while granting one point...
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    Houserule: can no-armour provide a bonus?

    Would adding a small disadvantage for wearing armor provide what you're looking for? You could add something of a penalty for medium and heavy armors to dexterity and strength skill checks, echoing the the Check penalty in D&D 4 and the Armor Check Penalty in 3.x (see this page of the d20 SRD)...
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    Armor as DR

    Sadrik - I'm interested in systems that try to rework the abstraction that is Armor Class. I've also tended to think that D&D generally undervalues the utility of the shield. So I appreciate what you're trying to do, and especially that you propose increasing the effectiveness of shields (three...
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