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  1. Chaltab

    Black Flag Kobold Press' Black Flag System Reference Document Released

    I fully understand that the SRD won't include everything, but given how otherwise complete the core class write-ups appear to be this looks like a case of a rule being missing by oversight or mistake rather than deliberately withheld. I may of course be wrong, it's just something I noticed.
  2. Chaltab

    Black Flag Kobold Press' Black Flag System Reference Document Released

    So far the rules look like a solid take on 5E. I like a lot of what I'm seeing here. There still seems to be some of the unfortunate sloppiness I've noticed in a lot of Black Flag playtest documents, though. Like, it doesn't appear that the Wild Shape has rules for how long it lasts, how hit...
  3. Chaltab

    Level Up (A5E) PodCast Party: To Slay a Dragon

    Can I just say, after binging your Descent into Avernus campaign, I really appreciate the effort Tal and Caroline put into the production.
  4. Chaltab

    Level Up (A5E) Why is non-magical flying so limited for PCs?

    The DM controls what is fought and where it is fought. Just... don't put melee-only monsters in open spaces where flight makes a character 'invincible'. You don't even need to break game logic for that to make sense: in a world with rocs and wyverns, wolves would stick to tree cover or go extinct.
  5. Chaltab

    Level Up (A5E) PodCast Party: To Slay a Dragon

    I'm really enjoying this series so far. Malibu is basically the dog from 'Puss in Boots the Last Wish' in elven form.
  6. Chaltab

    Level Up (A5E) Why is non-magical flying so limited for PCs?

    Minor nitpick Fly lasts for 10 minutes.
  7. Chaltab

    Level Up (A5E) Why is non-magical flying so limited for PCs?

    Since this was originally my thread: in my experience with multiple parties having aarakocra in them since 2018--one of them with two at a time--a flying speed has never been a problem for combat balance. Even in a Dark Sun game that takes place mostly outside, a healthy mixture of flying...
  8. Chaltab

    Level Up (A5E) Why is non-magical flying so limited for PCs?

    Oh wow, I stopped getting email notifications for this thread so I had assumed it died. No idea it made it to 8 pages!
  9. Chaltab

    Level Up (A5E) Why is non-magical flying so limited for PCs?

    Only if the enemies have no way of flying either. I just don't see it happening that often--encounters outdoors and no enemies with flight or ranged weapons/spells. Not unless your narrator is very lenient. My main concern going in would be how, out of combat it makes the party more reliant on...
  10. Chaltab

    Level Up (A5E) Why is non-magical flying so limited for PCs?

    I've noticed that for all (or most) of the heritages in a5e with a flying speed, there's a limitation of 3 rounds at a time without gaining temporary fatigue. Some of them can take a Paragon feature that allows them to save against Fatigue, but it's still a risk. Aside from the obvious...
  11. Chaltab

    Level Up (A5E) Building a Setting: How do Narrators and writers handle ancestries not covered by A5E heritages?

    Thanks. Looks nifty from the preview but also very much not the niche they fill in my setting.
  12. Chaltab

    Level Up (A5E) Building a Setting: How do Narrators and writers handle ancestries not covered by A5E heritages?

    I mean, that's definitely where I'm at with some key choices in the setting guide I'm writing up! Snake people are part of a major political faction in my homebrew world so I had to cover them. I also ended doing my own alteratives for some others because the official a5e versons either didn't...
  13. Chaltab

    Level Up (A5E) Building a Setting: How do Narrators and writers handle ancestries not covered by A5E heritages?

    I know what the options are. I'm more interested in how other people, especially writers of homebrew settings, handle this.
  14. Chaltab

    Level Up (A5E) Building a Setting: How do Narrators and writers handle ancestries not covered by A5E heritages?

    How do Narrators and those writing Homewbrew/3PP settings usually handle stuations where the Heritage and Culture options in the game currently don't cover major ancestries that exist in the lore? There are some surprising omissions such as goliaths, firbolgs, hobgolins and serpentfolk.
  15. Chaltab

    D&D 5E Mark -- I don't get it

    Marking used to be a fighter/paladin class feature. I don't have the DMG so I'm not sure how it's working in DDN, but the idea is that you force your opponent to make a choice between staying focused on you, or ignoring you and prompting you to get a free attack. Making it cost an attack action...
  16. Chaltab

    D&D 5E What direction do you want to see D&D 5e go?

    Even so you can still get what I'm saying right? I'm not asking for all the PHB classes to be completely rebuilt--rebalanced, perhaps, but the core structure is okay. I just want to see future classes mix it up.
  17. Chaltab

    D&D 5E I NEED A WARLORD

    That doesn't change the validity of using it as a descriptor. The fighter builds we've seen so far in DDN certainly lend themselves far more to killing things than protecting their allies.
  18. Chaltab

    D&D 5E I NEED A WARLORD

    Yeah. Honestly a 'once per encounter' instead of 'once between short rests' would do a lot of good for the Fighter class a whole. (I think it's a distinction that needs to be made because otherwise the Wizard's spell recovery ability could get a bit out of hand. RAW it just seems like the...
  19. Chaltab

    D&D 5E Vicious Mockery

    Even if you don't like the mechanics there's plenty of great fluff to be found in 4E powers, Vicious Mockery just being one example.
  20. Chaltab

    D&D 5E Vicious Mockery

    Vicious Mockery is the best thing about Bards. In my first 4E game one of the players was a Rogue multiclassed into Bard and it he always came up with something good when insulting goblins to death.
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