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  1. K

    ETA on NOW playtest

    okay thank you for the info and fast reply. i just have not seen or heard anything about it in a while and wanted to get some info on what was going on with it.
  2. K

    ETA on NOW playtest

    This might be too early but i have been very excited to see a playtest doc for the NOW game and i thought that is was going to be coming out soon. However the forum seems to have gone quiet on this part of the 3 part system sense the end of the kickstarter, or a week or so after it. Did i miss...
  3. K

    looking for the right system... ideas???

    you are right. its not that I (or more to the point my group) does not like the D20 systems it more that we have found that it was all we knew and we wanted to branch out to explore strange new RPG systems and boldly try somethings different (sorry just watched an old star trek movie). anyway...
  4. K

    looking for the right system... ideas???

    thanks i am looking it over now, and it looks like it could very well do the job.
  5. K

    looking for the right system... ideas???

    i am looking to build a new RPG system and have some ideas for what i what it to do, but before i go through all that work of building a new system i wanted to call on the experience of other players to see if a system is already in place that can do most of the thing i want. than i can just mod...
  6. K

    Races/Species & Traditions/Careers Master List

    Add to the database i think that this should be added to the databases like the starships and races are. that would put them all together in one location.
  7. K

    Creatures and Cultures: divvying it up a bit more

    i have been working on something similar to this with my group. we had some house rules that was very much the same way but you also had a list to traits that could be be bought in place of attribute points. this way you could be a half bread and pull traits from 2 or even 3 races but the race...
  8. K

    O.L.D. May play test

    i agree that with some of the higher traditions that they pull away from this rule but that could be explained away due to the tradition being of an advanced nature and having requirements for the tradition. now there are a few that seemed over powered but the starting traditions (i think...
  9. K

    O.L.D. May play test

    ok that make much more sense. thank you Sniperfox47 for clearing that up. now what about the attribute issue? why only 2 or 3 total where the others get 4?
  10. K

    O.L.D. May play test

    so i was building a few character to playtest with and i noticed an issue with the primitive tradition. Is there a reason that the primitive starting tradition only has 2 skills (nature and outdoor skills). I would think that a primitive would have survival skills to live exposed to the elements...
  11. K

    N.O.W. Wishlist!

    i knows its a little late but i put this wishlist together for the game N.O.W. I was thinking about the big action movies of the 70s, 80s, and 90s and they have a lot of jobs (traditions/careers) in common. Here is a wish list I have been putting together for this the jobs (or what ever they...
  12. K

    Suggest your WOIN intersections

    omg my head is swimming with ideas there are so many great settings that these could be combined into. so many that i cant think straight. my real concern is that they work well on their own so them being combined is not the only reason that these games are great. i think that Khaalis gave a...
  13. K

    Select 3 new O.L.D. Traditions

    so i have started 3 replys and nothing seems to just jump to mind or seems right to me, but here is what i have come up with. i am avoiding the magic stuff as many good ideas have been put forth, so i will stick to non magic: -craftsman or engineer type tradition for building or disabling...
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