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    Module ideas

    Well... I decided to go with the "aberrations" adventure from necromancer. Small enough for ten sessions with evil things clever encounters and aberrations. At least it'll be dark and gritty enough for my players. Problem is it seems extremely hard for a party with 2 people that never played...
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    Best campaign for 1-6? Looking for a prelude to Red Hand of Doom

    I'd agree with delericho. But I'd probably go with "Sons of Gruumsh" instead of "Forge of fury"
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    Module ideas

    I'd like to avoid those for the same reason I didn't mention aeg's 10 page short adventures. And that reason is that it has no story. Every session would be a different quest with a different story. How about aberrations adventure from necromancer games? Good? Bad? Got the book from a friend a...
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    Module ideas

    I have to say I really liked this idea but one of the players has player it already. So I can't play "red hand of doom" any other suggestions along the same lines?
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    Module ideas

    I'd love to play "red hand of doom" with them but is it doable in max 10 sessions?
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    Module ideas

    Hello there! Starting with a new party next week and I need to find a good module or two to play with them. I'll be the DM and I have some good experience with DND already. Two of the players are brand new, not in DND but in tabletops in general. Rest two have played before up to level seven or...
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