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    D&D 5E Polearm master for Adventurer's League - lvl3-4

    The Archer bit is saying that if reach always applied then you wouldn't be able to mess up any Archers/Eldritcj blasters because they could step from 5ft to 10ft without provoking and no longer have disadvantage. Natural reach works as you say it does, so big creatures have a bigger area for...
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    D&D 5E Polearm master for Adventurer's League - lvl3-4

    It should be noted that the Polearm Master + Sentinel combo doesn't work as you expect. The reach property of pole arms only applies while you're attacking - so for opportunity attack purposes your reach is still only 5ft. This also means that Archers can't simply move away from you and shoot...
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    D&D 5E Sleep Spell 1st-Level, No-Save Death Spell?

    Simply allowing enemies that go on the same initiative to chain wake each other up is a bit if a jerk move. Odds are it wouldn't work out that way in a true initiative. What I do is if an NPC wakes up an ally who normally goes on the same initiative as him I give him a Dexterity check with a...
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    D&D 5E Cutting Words and game flow

    Well said. The ability is a random amount, so even knowing the roll and having an idea what the enemy gets as a bonus you might still waste the die. If you instead have absolutely no idea if it will help or is even needed then you are severely needing the Bardic schools (both allow a player to...
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    D&D 5E Cutting Words and game flow

    By that logic, you too are reading into things. You're making the assumption that because the ability doesn't state that you get to see the roll that the DM doesn't have to allow it. Where does it say the DM is allowed to hide his rolls? It doesn't. That's just a common DM ruling to...
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    D&D 5E Cutting Words and game flow

    Not quite. The Halfling Lucky and Lucky feats replace the d20 roll. So you are still relying on the natural d20 die result. Bardic Inspiration along with other bonus die modifiers are just that - modifiers which the critical rule specifically ignores. Otherwise casting Bane on an enemy makes...
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    D&D 5E Cutting Words and game flow

    Except that that the Crit rule specifically refers to the result of the d20 roll without any modifiers. Specific vs general. Otherwise you'd have players with Bless who roll a nat 20 but don't get a Crit because it's now a "22", or people who roll a 16 and a 4 while blessed and want it to...
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    D&D 5E Cutting Words and game flow

    Doesn't work on criticals. Critical hits/misses are based in the natural roll of the die. Modifying it with cutting words doesn't change the natural result.
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    D&D 5E Cutting Words and game flow

    It's a bit of a hard ability to play with if your DM hides his rolls. By RAW the player SHOULD be able to ask your die result, but that gets tiresome. The way we've been playing it the DM usually announces his total and the player has to declare he uses it (same goes for shield) before the DM...
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    D&D 5E Finally

    Spend 2 Sorcery points to cast a spell that normally takes an Action as a Bonus Action. Note that the rules for Bonus action spells still apply. If you use a bonus action to cast a spell you can't use your action to cast another spell unless it is a Cantrip.
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    D&D 5E Finally

    Sorry, this is actually something I got wrong. It costs more to create a slot than you get out of that slot. My statement regarding efficiencies is still true, just not as great as I had thought. Evocation Wizard: Casts Chromatic Orb at level 4, deals 6d8+Int damage. Draconic Sorc...
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    D&D 5E Finally

    Yes that is what I mean. I think a level 4 spell gives you 6 Sorcery points. That means you could cast all 4 of your first level spells twinned (each of which is more effective than a single level 4 version) and still have two points left over for other uses. In fact, i think it only costs...
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    D&D 5E Finally

    That would probably fall under variant rules. If we see that, it won't be until the DMG.
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    D&D 5E Why play a pact blade warlock?

    Blaster Warlock outpaces the Blade Warlock easily, especially at higher levels, if you're just looking at raw numbers. There are mechanic aspects many of you ignore when you crunch the numbers. 1) Being in melee allows for opportunity attacks, potentially increasing damage (see my post on...
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    D&D 5E Finally

    I can field this one. Wizards have more utility. They are extremely good at preparing for a specific situation and can prepare more spells besides. For example, a Sorc may know Mage Armor and Burning Hands as his only spells at lvl 1. Meanwhile, the wizard (assuming 16 int) could have...
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    D&D 5E Finally

    Someone mentioned 'Drow Weapon Training'. Is that any different than the normal 'Elven Weapon Training'(Proficiency w/ Long/Short Swords & Bows)?
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    D&D 5E Why play a pact blade warlock?

    Why play a Blade Pact Warlock? The Polelocke - Level 5 Human Warlock: -Blade Pact: Form a Glaive/Halberd/Pike (congrats, you're proficient with it) -War Caster Feat (Human Variant): Adv on Conc Checks, Cast while Wielding Weapons, Replace an opportunity attack with a spell that targets a...
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    D&D 5E Finally

    Does the Warlock Pact Blade feature still count as Finesse?
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