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    D&D (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    Not ever at my tables. As DM, I consider myself to have failed at prep if a round takes longer than 10 minutes. And I begin to think that something's wrong when rounds take longer than 5 minutes. Combat still takes a while - but usually the greatest time sinks are taking initiative and...
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    D&D (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    Why play a dice game to begin with if combat is fun for you without actual risk? Incapacitating effects shift the game focus from monotonous combat rounds to finding ways to suppress or avoid sources of, protect against, or cure the incapacitating effect. For example: Sneaking past the...
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    D&D (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    The removal and progressive nerfing of save-or-suck spells certainly sucks the fun out of the game. As does the whining of overgrown children who can't cope with adversity. Powerful game effects like petrification, paralysis, old school energy drain, mental domination drive stories, create...
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    D&D (2024) How's the adoption of the new Goliath types going?

    You are of course free to like or dislike whatever you choose. And I don't know if matters to you at all, but: Group trends and customs are part of what helps to establish common identities amongst particular cultures or populations. Not all collective evaluation or stereotyping is done to...
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Don't have any comment on the other thing - but I can't say as I've ever personally gamed with that 90%, if THIS is true.
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    D&D (2024) How's the adoption of the new Goliath types going?

    Yeah. But it feels like one has to do extra work with goliaths because they have less of general fantasy imprint. For example: (By way of bad stereotypes) Dwarves like mountains, smithing, underground fortresses, and alcohol Elves like forests, magic, and archery Gnomes like gems and overly...
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    What do YOU plan on doing with Daggerheart?

    Raccoons belong to the genus Procyon; which in at least my humble opinion is kind of awesome. One could call them something like "Procyonids"? Or procs for short. ...or whatever you prefer, of course.
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    D&D (2024) How's the adoption of the new Goliath types going?

    I guess a lot of people have touched in this: But the major barrier I see from playing goliaths seems to be lore integration. That is, it feels like there's rarely much sign of them in the games my friends and I run. Maybe occasionally rumors of some up in the mountains...but most of the time...
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Fortunately there is a limit of five domain cards. Compared to say a primary caster in 5e, it doesn't seem too terrible. At least to myself.
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    This illustrates something I find particularly obnoxious about some of the stat blocks: They provide little or no information about how the creature can move. Can vampires fly or levitate? Presumably the Head Vampire can - since that's listed among their Motives and Tactics. But other types...
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    D&D General Dwarven Vikings

    I find it pretty easy to adapt the traditional mountain-dwelling dwarf into a sea-raider. Denizens of cold, remote, inhospitable areas that have plentiful mineral wealth but limited capacity for food production. They use ships for speed when the sea thaws in the spring to raid for food and...
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    I errr... possibly like the descriptions for a FEW of the supposed player-species for use as fairy-tale style villains? For example the ogres (or trolls?) that live near cliff-tops, from where they try to push victims off the edge to kill without a fight. Or the "kinderfresser" ogre that tries...
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    I am surprised I am still excited for Daggerheart

    Probably why I don't like it, myself 😁 Or...maybe not. Aside from the focus on dissociated mechanics, most of the things I don't like about Daggerheart weren't part of 4e. But best of wishes with your own gaming.
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    I am surprised I am still excited for Daggerheart

    Not a Shadowdark fan then, I take it?
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    FATAL -also- has the dubious honor of suffering from every single other flaw you listed, ON TOP of the overt racism and misogyny. Excessive number of stats requiring an insane number of rolls, characteristics and rules that have no explanation or significance, high probability of rolling an...
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    No, it's fully 100%. The duality dice either roll "with hope"(hope die higher), "with fear" (fear die higher), or critical success (same number on both). There's no such thing as just a regular success or failure.
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    What do YOU plan on doing with Daggerheart?

    Would be willing to try out a game or two, but there's a lot of things about the system I really do not like. It pretty much smashes you over the head with dissociated mechanics, for example. I also do not much care for what I've seen of the armor and hp/damage system. And I feel like all too...
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    D&D 5E DM Advice: Running a "Climactic" Combat

    I would avoid both offscreen battles and at least the appearance of making the climatic battle between Vecna and the fey Queens being unalterable by the PCs. From a narrative standpoint, you want to make the PCs feel like they are an active part of the events going on in your game world, not as...
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