Search results

  1. T

    D&D 5E Naming your weapon

    Thunderbolt of Flaming Wisdom. ALWAYS Thunderbolt of Flaming Wisdom.
  2. T

    D&D 5E BBEGs and Counterspells

    I honestly don't think it matters anymore rules-wise. Counterspell is just another reaction now, just one that requires a spell slot. As with any reaction, it requires an offending action to have been announced first. The DM says the big badguy throws out fireball at the group and starts...
  3. T

    D&D 5E Warlock: Best Designed Caster?

    For the most part I've been enjoying my Warlock. I'm not sure I agree they're "best designed." Only having a couple spell slots is a real drag on the party. Having a Warlock on board considerably ups the need for short rests. Eldritch Blast is far and away the best cantrip in the game. It...
  4. T

    D&D 5E Ran Defiance in Phlan Tonight

    I don't have my book handy at the moment, but isn't there a feat which revolves around making the medicine kit more effective? Have you considered making that baseline with a couple modifications? Maybe that feat's healing can only be used once after each encounter. It isn't like anyone is...
  5. T

    D&D 5E So...warlocks?

    Hex is also a bonus action to cast, which is an important part of its appeal. Realistically, Hex isn't as great for a Warlock as Hunter's Mark is for Rangers and Paladins due to the Warlock's extremely limited number of slots combined with the Warlock's other spell options. Spending one of...
  6. T

    D&D 5E So...warlocks?

    But the Warlock isn't going to be the guy protecting anyone in either of those situations. Just because someone is wielding and intending on using a melee weapon doesn't mean they're going to be completely outnumbered in melee all the time. 1. Typically a party will have a (couple) Fighter...
  7. T

    D&D 5E Some spells _really_ powerful?

    I really don't mean to come off as elitist or jerky, and I certainly don't want to put anyone off of this game or any other but: Have you considered that maybe 5th edition D&D isn't the best fit for your group? Dungeon World is rules-light, free flowing, encourages player-story participation...
  8. T

    D&D 5E Ran Defiance in Phlan Tonight

    I recommend not for the Inspiration Dice. Handing out something is good (people forget otherwise), I used poker chips at first. However it inevitably came back to "...wait, can I use this for that? Huh? What can I..." over and over. I swear bard dice have been the most consistent...
  9. T

    D&D 5E So...warlocks?

    This really steps on the core of the issue, though not overtly. Warlocks essentially run on a fairly simple priority system. Here is a really basic outline for a basic Warlock: 1. Cast a strategically important spell 2. Cast Eldritch Blast if at range. 3. Cry if caught in melee; consider...
  10. T

    D&D 5E So...warlocks?

    Those Goblins have bows. The guy in melee isn't any more vulnerable than the guy at range. Also those goblins are only +4 to hit. 16 dex and mage armor is a 40% hit rate from a goblin. Though none of that makes any difference between a ranged or melee Warlock when the race has easy access to...
  11. T

    D&D 5E So...warlocks?

    First: At low levels the DC hardly matters. Low level monsters are pretty lousy at hitting things in the first place. If a player has a better than average chance of being missed as well as a better than average chance of making the save, then the situation is a molehill. Second: The DC...
  12. T

    D&D 5E So...warlocks?

    Hyperbole. Unnecessary hyperbole at that. Concentration checks deserve very little of the gloom and doom they inspire on these boards. They're not that big of a deal in practice. Moreover, it's unnecessary. EB with Hex is superior to Pact Weapon with Hex. Period. That is an argument worth...
  13. T

    D&D 5E So...warlocks?

    People are getting way too bent out of shape over number of bolts. It really isn't that big of a deal once magic weapons get factored into the equation. Even assuming a +3 weapon at level 17. They're missing the point. With Hex, Eldritch Blast becomes clearly superior at 11th level and the...
  14. T

    D&D 5E So...warlocks?

    EB gets its 4th blast at 17th level. Hardly reason enough to dismiss an entire pact in most practical situations. All the way up to 10th level a typical Warlock can expect EB to do the same damage as a Pact Blade, d8+stat (Rapier for comparison). Assuming of course the Warlock doesn't take a...
  15. T

    D&D 5E I NEED A WARLORD

    The Martial Adept feat is absolutely terrible. One dice isn't even worth the feat slot. I'm not even sure there are enough worthwhile maneuvers to be worth getting the feat for two extra (unless you went with just 3 Battlemaster in a multiclass setup). The best way to pursue a pseudo-warlord...
  16. T

    D&D 5E The indispensable Bard. Small parties and 5th wheels.

    Vengeance Paladin with a finesse weapon and heavy dex. Grab athletics and insight skill. Halfelf for two more skill proficiencies. Pick up investigation and perception. Urchin background for thieves tools, stealth, sleight of hand, ability to move through city shortcuts, and murdered...
  17. T

    D&D 5E So...warlocks?

    OK. How do Temporary Hit Points and Concentration interact? Concentration explicitly states that you make a concentration check when taking damage. The Temporary Hit Point section seems to imply that temp HP act as a buffer which protects from damage. "for example if you have 5 temporary hit...
  18. T

    D&D 5E So...warlocks?

    I do agree that Constitution makes more sense for Warlocks, though I tend to think of them from a Fiend perspective. Wisdom prof, specifically for resisting mind effects, is a bit more fitting for GOO and Fey Warlocks. Now that I really think about it, it would have been cool to tie the save...
  19. T

    D&D 5E So...warlocks?

    You're right. I mistyped. I meant proficiency (that sentence referred to Resilient, the other to War Caster). Then disregard Sorcerers and add Cleric, Bard, and Paladin to the list instead.
  20. T

    D&D 5E So...warlocks?

    FTFY. Frankly, I'm OK with that. These feats are solid and each provide advantages outside of just being "concentration feat tax." Advantage to Con saves is awesome, there are some really killer effects that require Con saves. Using spells for opportunity attacks is pretty situational, but...
Top