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    Preparing my first Monster of the Week game... any tips?

    I’ve DMed a lot of 5e, some Gumshoe, and a bit of many other games, but never Apocalypse World and never Monster of the Week. I’m prepping for my first campaign and looking for some tips or lessons-learned that have made your MotW games awesome. Side note: I am listening to the new season of...
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    D&D 5E Divine smite and ring of spell storing

    My paladin found a ring of spell storing. Do you think he can use the stored spell slots to power divine smite?
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    D&D 5E Musical instrument tool proficiency and performance skill proficiency

    Your player's bard wants to perform a concert for the king and his court to earn their favor. Do you ask her to roll a skill check for Performance or for her lute as a tool? I'm thinking Performance... but then when she use her lute proficiency?
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    D&D 5E Misty Step and Arcane Tricksters

    I don't know why, but I love Misty Step. I've got this idea to make an Eladrin Arcane Trickster who uses Misty Step constantly. But, question: Is Misty Step even that useful for a rogue who can disengage as a bonus action? Is my love for Misty Step clouding my judgement?
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    D&D 5E Multiclassing rogue+caster

    Arcane Tricksters are pretty sweet, but I'm looking at ways to multiclass with rogue and a full caster class. Rogue seems like an east MC because they only have ASI break points and not extra attack. My current idea is to go rogue 4 (swashbuckler) and warlock 3 (fiend, chain). Eldritch blast...
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    D&D 5E scaling non-combat cantrips by character/class level

    Combat cantrip damage scales with character level, but has anyone played around with non-combat cantrip scaling? Just some ideas, from off the top of my head: Mage hand: can lift 5 lbs per character level, min 10 Guidance: add 1d4, +1 at level 6, +2 at level 11, +3 at level 16 Resistance...
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    D&D 5E Ritual Caster vs. Magic Initiate vs. Warlock dip for Dex Paladin (Ancients)

    I'm building a human (variant) dex-based Paladin (Oath of the Ancients) and I want a familiar. There are three approaches I'm considering, and I'd appreciate your thoughts on each. Ritual Caster feat (wizard) + Get familiar at level 1 + Potential to learn lots of other rituals (growth in...
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    Small races get compensation for disadvantage with heavy weapons?

    Do the the small races (halflings and gnomes) get "extra" bonuses to offset their inability to use heavy weapons without disadvantage?
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    D&D 5E Multiclass vs. hybrid subclasses

    What are the pros and cons of using a hybrid class (e.g., EK or arcane trickster) compared to multiclassing? Hybrid pros: - don't lose any ASIs - extra tricks not available in "pure" classes - often less demanding attribute requirements Multiclass pros: - mix and match levels as you please...
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    D&D 5E Bard/paladin: take 2 or 3 warlock levels?

    I'm working on a couple of character concepts for a bard and a paladin, and trying to decide if either should take 0, 2, or 3 warlock levels. I've read the various guides. I guess it mostly comes down to whether or not 2nd level warlock slots and the pact feature are worth the delay of the ASI...
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    D&D 5E Character level effects

    Am I right in thinking that there are only two game elements affected by character level? (As opposed to class levels.) - proficiency bonus - cantrip damage
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    D&D 5E Question about philosophy behind CR

    Does anyone know why the decision was made to design CR the way it is? Why is a CR X monster intended to be suitable for a party of level X adventurers? If I had been designing CR, I would have built it so that one CR X monster was a match for a single level X character, and a party of level X...
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    D&D 5E Curse of Strahd: Barovia needs about 10x more people

    Please correct me if I'm wrong, but I believe that The Curse of Strahd indicates the following facts about Barovia: Population of about 3000, mostly living in villages of Barovia, Vallaki, and Krezk The Village of Barovia has an elected burgomaster in a well-appointed mansion, but everyone is...
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    Wanting players to take in-game religion more seriously

    I'd like my players to take their characters' in-game religions more seriously, along with that of NPCs, rather than treating the various gods like spell vending machines and clerics as no different from wizards. Any tips, that aren't too heavy handed? I've broached the subject out of character...
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