Though strangely enough, I haven't read much of Gary's Appendix N.
My influences were more Thundaar, He-Man, and Blackstar. Heavy Metal magazine and kung fu theater.
Elements of Rifts and Torg show up as well.
Tech and magic are practically the same thing in my game. My world is a retro-future Earth, post magical apocalypse.
I did start playing in the 80's. Gonzo has always been a part of my world.
I'm using the CC 5E SRD as the base, but with stuff added from whatever source I like. A5E, ToV, WotC, homebrew, blogs.
So very much post Tasha's, but nothing whole. A curated selection.
I love the ToV GMG, though it is definitely not required for anything.
A vast majority of the book details how to build classes, monsters, spells, traps, whatever.
While I do think it covers some stuff about "how to DM", I think it fits best for an intermediate to advanced DM.
I originally pronounced it drow, then that Dragon Magazine came out and I started begrudging started saying drow. Though I continue to use them interchangeably.
I've always been somewhat aware of "the drow problem". I've always liked elements of them, but never really got into the Drizztization...
Bottled Lightning 75 gp 1 lb.
This glass canister is filled with a constantly surging bolt of magic lightning and sheds bright light in a 10-foot radius, and dim light for an additional 10 feet.
When you take the Attack action, you can replace one of your attacks and throw this canister up to...
That's what I really loved about Greyhawk back in my early days of DMing. A coloring book that didn't have all the lines drawn.
It really gave me the confidence to build my own worlds later.
Had a cleric in the game I ran in high school named Tappan, after the brand of stove that was in his eyeline from the kitchen table he was sitting at during character creation.
I'm going to stick with the Creative Commons version of 5e as the core + house rules.
I've told my players they can make a new character or convert a current character to whatever "version" of 5e they want to use. 2024 5e, Level Up, Tales of the Valiant.
I'm open to playtesting the gamut.
I do this, as well as add a few of my own. I do separate them into two main pantheons. The Orbital Gods are sentient AIs that orbit the world, and the Old Gods. Much like American Gods by Neil Gaiman. With the two pantheons being antagonistic against each other, and rivalries within.
I use the 5e damage types as my "elements", taking out the "mundane" bludgeoning, slashing, piercing.
Acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, and thunder.
I offer a choice. If you know what character you want, standard array or point buy.
If you don't know what character you want, 4d6 drop lowest in order.