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  1. Sebkha

    D&D 5E Spell combos under Concentration economy

    "That's right" she said, stepping in front of her comrades with shield raised. "You ugly brutes keep your distance."
  2. Sebkha

    D&D 5E Reasons Why My Interest in 5e is Waning

    Exactly, and that's where 5e is particularly good: I'm not a real thespian, but I can pretend to be one in D&D. ;)
  3. Sebkha

    D&D 5E Reasons Why My Interest in 5e is Waning

    The WotC (and WotC-derived) versions of D&D are all enjoyable in surprisingly different ways, and in each case I think it's somewhat to do with the different way you "win" each of them. The 3e lineage is about rules mastery. You win it the week before the campaign starts, by planning your next...
  4. Sebkha

    D&D 5E Can you like both 5e and Pathfinder?

    Can you like them both? Yes. Should you like them both? No; you should only like the correct one. There are no noncombants in edition wars.
  5. Sebkha

    D&D 5E are spells Divine and Arcane anymore?

    Although the spells aren't arcane/divine, they're still differentiated based on which class grants them. So for example the cleric version of Cure Wounds is considered distinct from the bard version of Cure wounds. The only difference the class of a spell makes is that it determines what...
  6. Sebkha

    D&D 5E Rules for Sunder

    By and large, players do not like having THEIR stuff sundered; there's an entire thread exploring this in detail: http://www.enworld.org/forum/showthread.php?48066-DM-To-Sunder-or-not-to-Sunder-(Break-Destroy-Steal-the-PC-s-gear-) I'd suggest being lenient about letting people fix stuff, so...
  7. Sebkha

    D&D 5E Tactics in combat

    Seconded. Even if you don't decide to play 4e, that edition's focus on encounter design has quite a bit of advice that might be transferrable to other games. The 4e DMG2 has a section called "Creating Movement" on page 56 full of ideas for making fights tactically interesting.
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