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    D&D 5E Limiting cantrips - advice needed

    Apparently the major problem is the "free" scaling effect that cantrips have at higher levels and that the damage/game balance has been built around cantrips. To ilustrate, at level 1 a firebolt does ~5,5 dmg / cast while a magic missile does 10,5 dmg, which is about double the dmg, to maintain...
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