Search results

  1. FrogReaver

    D&D 5E According to the Hasbro Q1 earning call D&D sales are up substantially.

    My guess is digital is flat because of project sigil.
  2. FrogReaver

    D&D 5E According to the Hasbro Q1 earning call D&D sales are up substantially.

    I don’t think your assumptions are accurate. I seem to recall previous discussions revealing that tabletop and digital both contained mtg and d&d. Maybe I’m mistaken though.
  3. FrogReaver

    D&D General Sandbox and/or/vs Linear campaigns

    It’s funny because I’ve always differentiated hexcrawl from sandbox in my mind. But I think my idea of sandbox comes more from crpgs than ttrpgs.
  4. FrogReaver

    D&D (2024) Fighter, support and defense builds

    For defense, I think the answer is sentinel. It provides a reaction control style ability. Add in some control spells, good ac, warcaster to maintain your control spells, magic initiate and gnome magical resistance all seem ideal to round this character out.
  5. FrogReaver

    D&D (2024) Fighter, support and defense builds

    Protection Style is interesting but probably best made use of by going fighter 1 / full caster X. Any spell support options are just better with a full caster or even half caster than an ek. Magic initiate just works better with full casting. I would lean into a Battlemaster archer as my...
  6. FrogReaver

    How do you choose a class?

    For me, All of them :)
  7. FrogReaver

    An examination of player agency

    I see what you are doing. I don’t like it.
  8. FrogReaver

    An examination of player agency

    Let’s be less than generous and suppose there was a game where the rules are the player says something their character attempts and the DM decides what occurs in the fiction. By the OPs definition there are invoidable rules, they are known to all parties, and players can use them to achieve...
  9. FrogReaver

    An examination of player agency

    My table has an inviolable rule that players can’t throw poop at each other. Do tables that allow such behavior have more player agency?
  10. FrogReaver

    An examination of player agency

    100% this. In fact we could even describe such mechanics in more traditional terms as the creation of a random table where option 1 is the DMs proposed fiction, option 2 is the players proposed fiction, and option 3 is the players proposed fiction with the addition of a specified DM proposed...
  11. FrogReaver

    GM fiat - an illustration

    Different abilities will be more or less useful in different settings. There’s nothing new here. In the typical d&d setting (based on my experience) it will probably be much less useful than you imagine due to the particular limitations it has.
  12. FrogReaver

    GM fiat - an illustration

    No. I’m arguing that it depends on what ‘law enforcement’ is capable of in the preestablished setting (or others searching n for the PCs). Some settings the law enforcement might behave goodly even when searching for someone. Others they will behave more badly. In my experience if a group is...
  13. FrogReaver

    GM fiat - an illustration

    Why? Not all options in d&d get implemented well. The notion of a mechanically enabled Robin Hood type playstyle is cool. The specific implementation here, not so much. As written the background ability specifically tells you it won’t work in either of those circumstances. I’m not sure why...
  14. FrogReaver

    An examination of player agency

    First of all, this is a thought provoking OP and well laid out. I gave it a like for that even though much of the analysis I disagree with. The agency definition: "Agency in games is the product of inviolable rules which the players know and can rely on to achieve known goals." I'll assume...
  15. FrogReaver

    GM fiat - an illustration

    IMO the crux of this issue is treating the gameable space of 5e D&D as having some kind of reliable, "I can hide out with commoners no matter the circumstance" ability. That's not an ability in the gameable space of 5e D&D. What 5e does offer in it's gameable space is a reliable ability to...
  16. FrogReaver

    GM fiat - an illustration

    Citing me written text has no bearing on whether there was an unspoken rule/practice (my posts actual claim that you had quoted)...
  17. FrogReaver

    GM fiat - an illustration

    The more the actual mechanics of torchbearer 2e have been revealed and not just your analysis of them, the more i agree that it is very similar. I've not came to a firm conclusion there yet, but I am leaning toward agreement.
  18. FrogReaver

    GM fiat - an illustration

    Sorry, I'm not discussing hawkeyefan. I wasn't even aware he had said a thing. I had quoted Bedrockgames. If you want to make a similar point without the risk of it seeming like I am bypassing the ignore list then I'll gladly reply.
  19. FrogReaver

    GM fiat - an illustration

    Sure. But they also both serve as constraints on what he says next, so there's some similarities too. It depends on the context of the particular discussion for whether the similarities or the differences should be the focus. I think it was an unspoken rule/practice in every version except...
  20. FrogReaver

    GM fiat - an illustration

    What we agree on is that mechanics that can be ignored are not the same as mechanics that cannot be. What we don't agree on is that this necessitates a gameable space that is volatile/erratic/unintuitive. I think 'black box' is an accurate description in the sense that the precise mechanics are...
Top