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  1. W

    D&D 4E Point buy, 4e & you.

    Assuming a 10, 10, 10, 10, 10, 8 start with a 22-buy, the unweighted min-max result will be 18, 18, 16, 10, 10, 8 (and heaven forbid a 22 20 10 10 10 8 array (or its cousin 32 10 10 10 10 8)...for first level). Except for the MAD classes, everyone will be +4 in their primary and secondary...
  2. W

    Rogueless thievery?

    Let's say one wanted to build a trapmonkey that wasn't a rogue. The only prereqs are perception and thievery skills (to be able to find and disable said traps). Ideas: 1. Warlock (add perception skill). Would prolly take a CON-based pact, so CHR and WIS won't compete. Still, INT and DEX...
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    Impressions: Most dissapointing class?

    * Warlord: Smells like Bard (and horribly named). Cleric's a better healer...err..."leader." (And "leader" is so horribly euphamistic.) * Cleric: No real diety specialization. (3.0 PHB was able to deliver that without the need for splatbooks.) At least offer proficiency in the cleric's...
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