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    D&D 5E Is Hex actually that great?

    Thankfully, this isn't 3rd edition. If a player can fluff it in a way that fits with their character, there's no reason not to go along with it.
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    D&D 5E Is Hex actually that great?

    ...and why wouldn't they? You can even get plenty thematic with it. My last Warlock PC carried around a cage filled with fireflies. Beginning of the day, hex a firefly, crush it, boom, problem solved. Functioned as a tiny lantern in a pinch, too (not that a warlock would need it).
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    D&D 5E Is Hex actually that great?

    As per the PHB, page 203, your concentration on a spell ends only if you cast another spell that requires concentration, you fail a concentration check upon taking damage, or you are incapacitated or killed. The only action during a rest that would require breaking your concentration would be...
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    Weathercock's Better Berserker Barbarian

    Fighter 0-resource DPR with great weapon mastery (Halberd), polearm mastery Level 5 v AC 13: 25.5/39.9 (Str +3) <-- 76.5/119.6 per 3 rounds, 178.6/279.1 per 7 rounds Level 11 v AC 15: 42.1/64.3 (Str +5) <-- 126.3/192.9 per 3 rounds, 294.6/450.1 per 7 rounds Level 20 v AC 19: 43.0/69.6...
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    Weathercock's Better Berserker Barbarian

    Are you factoring in abilities like Action Surge and archetype specific abilities? If so, the Fighter who can manage to net himself advantage in key opportunities is capable of doing far more damage than a comparably built Barbarian in all but the most extended of encounters (without factoring...
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    Fighter attack: extra attacks vs extra damage

    I still don't see how having the extra attacks slows the game down. If you're making them all at once against the same target, you should be rolling all the dice at once. All the while not having to worry about which attack you're using your *2 multiplier for, and which attack hits normally...
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    Fighter attack: extra attacks vs extra damage

    Action surge is once/twice per short rest, not per day. Depending on the day, that would be between one to six uses in a day. That said, a level 20 character would make an Olympic champion look like a complete chump. By time you reach 20, you've pretty much achieved demigod status. For example...
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    Weathercock's Better Berserker Barbarian

    "Expertise" is not actually a modifier for anything. It's the name of a specific class feature that, although shared by two different classes, does not actually act as bonus itself. It simply allows you to pick two skills you are proficient in and double the proficiency bonus for checks that use...
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    Weathercock's Better Berserker Barbarian

    Nope, page 173-4 of the PHB has that covered. You cannot add or multiply your proficiency bonus more than once.
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    Dual Wield Barbarian Path

    This is fine, I guess. Although two skills might be a bit much. Wording: you choose this path at 3rd level, not 6th. As far as the ability is concerned, I'd consider dropping the dex modifier and just allowing you to combine the damage dice of the weapons you're wielding if you're...
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    Weathercock's Better Berserker Barbarian

    I've updated my Better Berserker again, this time altering Frenzy so that it only functions with Reckless Attack. This change serves two purposes: First, it fits with the more reckless, bloodthirsty playstyle that the Berserker is supposed to embody and gives you further reason to use Reckless...
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    D&D 5E Barbarians: Why not multiclass?

    For what it's worth, using Reckless Attack would likely have made the GWM power attack more optimal for your simulation.
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    Weathercock's Better Berserker Barbarian

    Check just about any topic on this forum that discusses the Berserker since 5e's launch. The overwhelming opinion on this forum and others is that the Berserker is more of an inadequate trap than a full-fledged archetype. And that's great if your players are having fun with that (really, it...
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    D&D 5E Barbarians: Why not multiclass?

    Honestly, if you were to do it like that, it would still be a pretty powerful feat (and nobody actually spins a polearm around like an :):):):):):):) like that in a fight). But that said, I think the real problem is that it can work with GWM to absurd effect (sentinel to lesser extent)...
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    Weathercock's Better Berserker Barbarian

    Agreed, I like the functionality quite a bit more, and the extra numbers are (reasonable) icing on the cake. The problem with Polearm Mastery is that it plays so well with other feats like GWM and Sentinel. It doesn't just make PM mandatory for damage-optimized polearm builds, it makes it...
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    Fighter attack: extra attacks vs extra damage

    In real sword fighting, it's not unreasonable to fit 8 individual attacks in the span of 6 seconds (time of a single round of combat). Combat happens very quickly, even with something like a greatsword. https://youtu.be/V4blRbG7vLI?t=4m54s Unless you're doing your attacks at different points...
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    D&D 5E Barbarians: Why not multiclass?

    Halberds themselves are basically just long hafted axes. Not to mention that not all barbarians have to be of the Conan variety. That said, I too am not a fan of the dominance of Polearms, especially for the Barbarian class (who actually benefit from them more than most other classes, all...
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    D&D 5E Barbarians: Why not multiclass?

    Mechanically speaking, if damage is the route you want to go as a Barbarian (or just about any other melee fighter), Polearm is simply far and above anything you'll ever do with any other weapon. The free, guaranteed bonus attack that functions with GWM's power attack, as well as the ability to...
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    Fighter attack: extra attacks vs extra damage

    Why aren't you/your player(s) interested in other classes, exactly? What you want is almost exactly what Barbarian and Paladin offer. You're skipping over classes that do exactly what you want to do. And it's not like Fighter is a class that's built around a lot of unique storytelling abilities...
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    Fighter attack: extra attacks vs extra damage

    Well, it's a massive hit to Fighter's consistency. If you have a battlemaster, it'll gut a lot of his available utility in a turn. Additionally, you aren't always going to be fighting at level 20, and won't always have 4 attacks, meaning the 2* modifier wouldn't always work; It also doesn't take...
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