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    Do inital stats weight too much?

    One thing that worries me of the flat numbers is what happens if your stats are rubbish? Adding bonuses per class level balances things longer term, your save/to-hit/skill check will always be worse than someone with an 18, but you can get to be competent. Nurture ends up compensating Nature...
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    How do skills work? Or...?

    I read as 'there are no skills, there is only Zuul'. I mean, there is no list of skills, you have modifiers that are completely independent an random. They are not part of a list, they are free-form. This allows maximum flexibility. Your Knight has, say, Horse Training. Not Animal Husbandry...
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