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    Monsters of Bane (Forgotten Realms)

    Banedead Medium Undead, Lawful Evil Hit Points – 7d12 + 14 (56) Speed – 30ft AC – 13 Str Dex Con Int Wis Cha 13 10 14 10 12 15 +1 0 +2 0 +1 +2 Saves – Dexterity +2, Wisdom +4 Skills – Stealth +6, Religion +3...
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    Aballin (Forgotten Realms)

    Aballin Large ooze, unaligned Hit Points – 3d10+21 (36) Speed – 20ft, swim 40ft AC – 10 Str Dex Con Int Wis Cha 21 13 14 2 9 6 +5 +2 +2 -4 -1 -2 Saves – Consitutution +4, Dexterity +4, Wisdom +0 Damage...
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    Barbarian Path of the Ravaged Spirits

    This is a barbarian path inspired by the Primal Path in 4e that saw you seek out the most damaged, psychotic spirits of nature and allow youself to be a conduit for their rancor. It was designed with Dark Sun in mind, but could be used for any campaign in which the land has been left desolate...
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    Bheur Hag

    Bheur Hag Medium/Large Fey, Chaotic Evil Hit Points (normal form) – 11d8 + 22 (66) Hit Points (enlarged form) – 12d10 + 48 (108) Speed – 30ft, fly 60ft (30ft enlarged form) AC normal form – 17 AC enlarged form – 18 Normal Form Str Dex Con Int Wis Cha...
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    Spirit Shaman

    Here is my take on the Spirit Shaman. Its very much a work in progress, and I still have a bit of the lore to do. I merged the Recall Spirits and Exorcism into one feature. There are a few features from the 3.5 class that I would like to add, but are not sure where. The Blessing of the...
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    Races of Krynn

    Baaz Draconian Baaz have a general humanoid form, with lizardlike feet, clawed hands, thin wings and a short, stubby tail. As a baaz ages, it changes colour from brass towards green. Small, bright red eyes and a blunt nuzzle filled with sharp teeth give them an unsettling appearance. They...
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    Giant Strider

    Giant Strider Large Monstrosity, Neutral AC– 14 Hit dice – 4d10+12 (32) Speed – 40ft Str Dex Con Int Wis Cha 18 12 17 2 9 8 +4 +1 +3 -2 -1 -1 Saving Throws – Dexterity +3 Immunities – Fire Resistances –...
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    Dark Sun Spell Conversion

    Here is a Spell Conversion for Dark Sun, from the 3.5 DS3 guidebook. Its still a WIP (there are no spells from Terrors of the Deadlands and there are a few missing spells from the DS3, but Ill add them later. Basically, I converted them due to Dark Sun setting having no gods, and the...
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    Planescape Chaond (Planescape)

    Chaond When some unlucky berk gets implanted with a slaadi egg, the result is usually a huge hole punched through the chest with a young slaad coming out. The little biter then pikes it, and the sod ends up in the dead book. But sometimes, the taint of chaos stays, and a few generations...
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    Planescape Bladeling (Planescape)

    Bladeling Calling the bottommost layer of Acheron kip and supposedly drawing their power from that plane, the bladelings are a peery race that has learned to prosper in that brutal plane. Bladelings are six foot tall, with metallic looking skin and have eyes that glow with a sinister light...
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    The Eneko - Races of Eberron

    Here are the eneko, from the Eberron Campaign setting. I always liked this race, and it was a shame they didn't get more attention in the setting. Here are Psionics, if you choose the talent instead of the cantrip.
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    Psychic Warrior

    Here is my first homebrew class, the Psychic Warrior. In the 3rd edition Expanded Psionics Handbook, the Psychic Warrior was basically a blank canvas, and most of its features were extra feats you took as you leveled up. This one was based on the feats in that book, and was built for the Dark...
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    Races of Toril

    There was only one new subrace detailed in the Sword Coast Adventurers Guide, and no new races, which I was a bit upset about, and it was a bit of an insult to Ed Greenwood that there were no new subraces for Elves:p So here are conversions for some races of the Realms, including some pretty...
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    D&D 5E Large Creatures - How much better is a bigger size for a playable race?

    The Gray Dwarf subrace was included in the Sword Coast Adventurers Guide released last month, and one of the most noteworthy features is its ability to increase its size to large. It got me thinking about how much more powerful a playable race that was large sized be in 5e, and could something...
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    Dark Sun - The Burnt World of Athas (5e Conversion)

    In the olive tinged sky, the dark sun broils the world of Athas. A once verdant planet reduced to a land where civilization, if it can be called even that - barely holds on, and life is pushed to the limits of endurance each time the crimson sun rises and falls, and when the twin moons rise...
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    Planescape Planescape Races - The Khaasta

    Here is my take on the Khaasta from Planescape. They originally appeared in the Planescape Monstrous Compendium Volume II, and were a playable race in 3.5 Planeswalker conversion. In 3.5 D&D, they appeared in the Forgotten Realms guidebook Serpent Kingdoms. This conversion concerns the versions...
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    Planescape Planescape Races - The Shad

    Here is my take on The Shad for 5th edition. They first appeared in the Planescape Monstrous Compendium Volume III, and were a playable race in the 3.5 Planeswalker update and also appeared in the Denizens of the Inner Planes. Shad Tampered by the Anvil The shad are small humanoids, with...
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    Cleric Domain conversion and creation

    Hi everyone. I'm currently converting several cleric domains from 3.5 to 5e, and I need some advice on how to go about this and end up with nice, bounded domains. Is there something to make sure everything is nicely bounded? If not, anybody have any useful advice?
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