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    D&D 5E Challenging High-Level 5e Characters

    Yeah, obviously depends on the size of the party. But my belief is that a solo monster should have the ABILITY to drop multiple characters per turn. By 13th level, most RAW monsters can't drop a single character in a turn. The numbers just aren't there. So you need to dial them up. Even then...
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    D&D 5E Challenging High-Level 5e Characters

    I take your point. What's not fun for the players is grindy combats that take a full session (or longer) to resolve. What is fun is a dynamic combat with a sense of genuine peril. At higher level, a character who is dropped to zero hit points is usually back on their feet by the time their turn...
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    D&D General How Was Your Last Session?

    The Adventure: Session 3 of my 13th Age campaign. Eyes of the Stone Thief (retitled "The Devourer" for my campaign.) I've retooled the adventure so it spans levels 1 through 10. The Characters: 1st Level. Human Occultist, Human Swashbuckler (third-party variant Rogue), Minotaur Savage...
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    D&D 5E Challenging High-Level 5e Characters

    Some additional thoughts... Regarding my above guidance on monsters, there's a few other things I do with encounter design. First, I use standard monsters straight out of the book and mix them with the Elite- and Solo-style monsters. Second, in some instances I take standard monsters and cut...
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    D&D 5E Challenging High-Level 5e Characters

    Hi, Mike. Big fan. I've run one campaign past 20th level and one campaign up to 13th level, so I feel your pain. The game changes around 13th level with spells like plane shift and raise dead. I don't think they break encounters so much as they break campaigns. When the villain decapitates a...
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    D&D General How Was Your Last Session?

    Great stuff! What level did you reach?
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    D&D General How Was Your Last Session?

    The Adventure: Session 2 of my 13th Age campaign. Eyes of the Stone Thief (retitled "The Devourer" for my campaign.) I've retooled the adventure so it spans levels 1 through 10. The Characters: 1st Level. Human Occultist, Human Swashbuckler (third-party variant Rogue), Minotaur Savage...
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    D&D General How is Lore & Legends?

    That's a fair assessment.
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    D&D General How Was Your Last Session?

    Session 58 of my Neverwinter/Sword Coast campaign. 10th level drow evoker wizard, human genie warlock, half orc vengeance paladin. The characters are infiltrating a sunken castle in a swamp occupied by a warband of orcs. The orcs are allied with sinister nobles. The characters are trying to...
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    D&D General How Was Your Last Session?

    Session 1 of my 13th Age campaign! Actually, we had two Session Zeros before this, but who's counting? The Adventure: Eyes of the Stone Thief (retitled "The Devourer" for my campaign.) I've retooled the adventure so it spans levels 1 through 10. The Characters: 1st Level. Human Occultist...
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    D&D 5E How often do your 5e sessions end with a Long Rest for the party?

    Almost never. It's not intentional, just a byproduct of session and campaign pacing. Much more common to have a long rest in the middle of the session.
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    D&D General How Was Your Last Session?

    Session 57 of my Neverwinter/Sword Coast campaign. 10th level drow evoker wizard, human genie warlock, half orc vengeance paladin. The characters are in the home village of the paladin, which is now under the control of a conspiracy of evil nobles in league with an orc horde. Last session, the...
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    What System For...?

    I just finished playing an 11 month campaign of Twilight: 2000 and I think it could do what you're looking for. I like it a lot.
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    What System For...?

    Gamma World. Love the premise. But can't find a version of it that I like. What I do want: An apocalypse set among futuristic ruins with the PCs starting at Dark Ages technology. No sense of what lies beyond the horizon except for strange rumors. Travel and exploration is dangerous but not...
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    D&D General As old as D&D

    I turn 50 in September.
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    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    I think 5E is very good and the new rules are a definite improvement. (Even if I'm disappointed by some of the community feedback and a handful of dev choices.) As a dwarf once said, "You have my axe!"
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    D&D 5E (House Rules) All weapons do the same damage... Who has made this work?

    The problem is that the player is bored doing the same thing every round. I think the solution here isn't class-based damage. (Not that there's anything wrong with that. Right now I'm playing 13th Age!) Because "every weapon does the same damage" doesn't provide any additional variety. I think...
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    D&D General How Was Your Last Session?

    This is the start of my 13th Age campaign! I'm the GM. 5 players. We'll be running Eyes of the Stone Thief, one of the best adventures ever written. Hopefully it plays as well as it reads. We had our Session 0. Two of them, in fact. Character generation from a mechanical standpoint was fairly...
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    D&D General You are given the reigns: what do you do?

    For real, though, here's where I'd go with it: First, NO DMG. Why? Read on. 1) PHB: Mashup of 5E, 4E, 13th Age, and Shadow of the Demon Lord. It would use 5E's bounded accuracy, advantage/disadvantage, and cap on overall complexity. From 4E it would take powers, power sources, healing surges...
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