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    D&D 5E West Marches: Navigation, Getting Lost & Player Mapping

    Hi All, Looking for some guidance/opinions on handling wilderness navigation for an online VTT West Marches game. I'm already familiar with many of the standard hexcrawl approaches to this - particularly those on The Alexandrian. Generally these entail a more or less involved process of working...
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    D&D 5E West Marches: Handling Return to Town

    I'm intending to try and run a West Marches style campaign for my next game. The wilderness map is coming together, I've got a bunch of interesting areas/locations with their own character/danger level, and I'm reasonably confident that I understand the mechanics of running it. There's one...
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    D&D 5E Dungeon movement and Time Tracking

    Following on from lots of helpful feedback on some Searching/Passive Perception tweaks, I was hoping to get some comments on the closely related ideas I had about running movement and time tracking in a dungeon. Once again, a lot here is stolen from @iserith and Angry GM, but with some twists of...
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    D&D 5E Yet Another Take on Searching, Passive Perception etc

    Like so many other people, I've struggled with finding a good way to handle players perceiving hidden items in the dungeon. I've read dozens of threads/posts here and elsewhere on the subject, and there's a lot of good advice out there - particularly from iserith here and (very differently!) the...
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