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  1. K

    D&D 5E Wall of Force / Forcecage -- Once More Into the Breach

    Oh, thanks for pointing that out!
  2. K

    D&D 5E Wall of Force / Forcecage -- Once More Into the Breach

    I posted before asking for feedback about some changes I was considering for these spells, and I wanted to post one more time to solicit feedback on what I settled on. As I said on my previous post, D&D 5e is intentionally designed with some "overpowered" or even "broken" spells, and if you're...
  3. K

    D&D 5E Wall of Force / Forcecage House Rules

    Honestly, I forget exactly where I saw the comment, though I know it was on this forum. The gist of it was this: 4e was probably the most combat-balanced version of D&D, and although some people really enjoyed it, the majority didn't like it as compared to 3.5/Pathfinder. And it's not like 5e is...
  4. K

    D&D 5E Wall of Force / Forcecage House Rules

    After some reflection, I think I may just ban Wall of Force from my games. I haven't come up with a convincing and simple way to balance it while keeping it meaningfully distinct from other spells. There are lots of ways to make it not broken, but at the end of the day I just keep wishing people...
  5. K

    D&D 5E Wall of Force / Forcecage House Rules

    Hi all, First of all...D&D 5e has a fair number of overpowered/"broken" spells, and as has been pointed out elsewhere, it is that way by design. So in that sense, RAW Wall of Force / Forcecage are functioning as intended. That said, there are those of us who would rather not allow PCs to trap...
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