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  1. Amrûnril

    D&D (2024) Fireball is a C Tier Spell

    My point is that sneak attack is an ability designed to deal damage to a single target. Fireball deals its damage to every target in a large area of effect. If that damage is even marginally competitive when hitting a single target, then the ability to deal it simultaneously to two or three...
  2. Amrûnril

    D&D (2024) Fireball is a C Tier Spell

    I have a very hard time conceiving of fireball as an underwhelming spell. At levels 5-10, 8d6 damage (half of it guaranteed) is more than a Rogue deals when sneak attacking and similar to an action surging Fighter (depending on subclass abilities and target AC). Even against a single target...
  3. Amrûnril

    D&D (2024) What's your favorite NEW spell for 5.24e?

    My nomination would be True Strike (mechanically an entirely new spell, even if it takes on a preexisting name). If one likes the idea of magic users making alternating weapon attacks with major spells (either in general or for a particular character concept), this provides a way of doing so...
  4. Amrûnril

    D&D (2024) Learning to Love the Background System

    I think the underlying issue here is that the underlying choices between possible feats and ASIs are not balanced, and thus the choices between them aren't interesting without this sort of linkage. If a Rogue prioritizing Dexterity, a Rogue prioritizing Charisma and a Rogue prioritizing...
  5. Amrûnril

    D&D (2024) 2024 is out...and yet.....where are the threads?

    More or less. If you own a book, you're allowed to share/loan/sell/gift it however you see fit. What you're not allowed to do is make copies of it and share/loan/sell/gift those copies. WotC certainly should have been more up front with reviewers about their guidelines, but there's nothing...
  6. Amrûnril

    D&D (2024) 2024 Spell Changes

    Ah, it looks like I was misreading "a turn" as "its turn", so I hadn't considered the forced movement perspective. I don't think this is clear in the 2014 RAW, but it does seem like the most elegant solution: a target takes damage at most to once per round, either at the start of the its turn...
  7. Amrûnril

    D&D (2024) New stealth rules.

    True, and they can take appropriate actions, such as sounding an alarm, attempting attacks at disadvantage, or using specialized abilities that reveal invisible creatures. I don't think I'm convinced the invisibility effect should end automatically, though.
  8. Amrûnril

    D&D (2024) 2024 Spell Changes

    Yes, the double damage can be avoided if the enemy actively moves away, but it's still a threat that needs to be balanced against other tactical considerations. Whereas in the 2014 rules double damage wasn't possible in the first place.
  9. Amrûnril

    D&D (2024) 2024 Spell Changes

    2014 Spirit Guardians doesn't deal damage when cast, only when a creature starts its turn there or enters for the first time on its turn. This removes the unintuitiveness of these spells not dealing damage on the caster's turn, but it either allows for the double damage noted above or requires...
  10. Amrûnril

    D&D (2024) New stealth rules.

    Edit: The invisibility spell had been quoted in in earlier discussions as ending when taking damage, but based on screenshots, it appears the actual condition is dealing damage, which matches the spirit, if not the letter, of the 2014 rules. Stepping away from the definition of "invisible" for...
  11. Amrûnril

    D&D (2024) Influence Action

    I'm glad there's a clear statement that some requests don't require checks and some are impossible. It's absurd, though, to make every request that falls between those extremes equal in difficulty. From a player perspective, a fixed DC of 15 makes it difficult for an average character to...
  12. Amrûnril

    D&D (2024) New stealth rules.

    I'd also argue that "hidden" should describe the state of one creature relative to another creature. Being detected by one enemy may make it easier for others to detect you, but this shouldn't be automatic, at least on a short term tactical basis. As for the Search action, I think that...
  13. Amrûnril

    D&D (2024) 2024 Player's Handbook Reveal: "New Wizard"

    This is disappointing to me. I much prefer the flavor that counterspell disrupts the spell itself (based on spell levels and arcana), with disrupting the caster (based on constitution saves) being the province of martial abilities. I recognize that the 2014 version was probably overpowered, but...
  14. Amrûnril

    D&D (2024) All 48 Player’s Handbook 2024 Subclasses

    This framework could actually work well as the basis for a 2 or 3 subclass system similar to the 2014 Warlock's patron/boon system, if the Wizard didn't have so much power built into the base class/spell list. I'd be happy limiting some of the baseline Wizard's power and versatility to specific...
  15. Amrûnril

    D&D 5E What if we got rid of stats entirely?

    I think the biggest advantage of ability scores is that they facilitate a system where skills can be partially linked, rather than being either identical or independent. A character who excels at Performance may not be trained in Persuasion, but will likely still perform better in that field...
  16. Amrûnril

    Playing in the Blank Spaces of the System

    Here's the video with the original comments, starting around the 55 minute mark. Erika Ishii, Brennan Lee Mulligan, Aabria Iyengar and Lou Wilson are discussing why they chose to use to use D&D for Worlds Beyond Number (a narrative-focused campaign in which combat encounters are relatively...
  17. Amrûnril

    D&D 5E If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    I definitely wouldn't include the third and fourth attacks in such a feat. Doing so would effectively put three levels worth of class features in a single feat, and it would allow other martial classes to easily replicate one of the Fighter's few unique features. As for the baseline extra...
  18. Amrûnril

    WotC New D&D survey from WotC as part of the 50th anniversary year.

    A key feature of our legal system is that both parties in a dispute have rights. If you pressure the other party into accepting a settlement before they can apprise themselves of their rights, you are behaving unethically, even if you remain within the letter of the law. WotC, in the MtG cards...
  19. Amrûnril

    D&D 5E The lazy fix to alchemists

    While I agree the Alchemist needs a boost, I don't think these changes solve the underlying issue. Almost every class in the game, including the support oriented ones, gets either extra attack or full spellcasting progression. The exceptions are the Rogue, which instead gains sneak attack and...
  20. Amrûnril

    Do TTRPGs Need to "Modernize?"

    While I have a hard time imagining how Eurogames' approach to randomness (randomized options with deterministic resolution) would apply to RPGs in general, it does occur to me that this could be an interesting approach to spellcaster class design. Imagine if a Sorcerer, for instance, chose some...
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