Search results

  1. P

    D&D 5E Encouraging Independent Thought

    Depending on the level of ridiculousness I tend to let it slide and work with it. Last game I lead I let them break the economy of a city using fool's gold but we never made it to the repercussions of their actions before real world traveling broke the group. I'm hoping to utilize this more...
  2. P

    D&D 5E Encouraging Independent Thought

    Believe me when I say I've been through this more times than not. My friends somehow turned us stopping a hoard of orcs into a hostage situation because mixed messages made them think one of the humans helping them was a bigger part of the picture. Somehow I got stuck lugging her around only to...
  3. P

    D&D 5E Encouraging Independent Thought

    I was planning on using the three-clue rule so there's always a route for them to take to solving the issue. You're right though. There is that very fine line of where things seem obvious to me but the players might not get it. I'm trying hard to balance giving away certain aspects of the story...
  4. P

    D&D 5E Encouraging Independent Thought

    Oh that's a great suggestion. I'm gonna keep their bonds, ideals, and flaws on hand to exploit. I was always gonna use them to hand out inspiration but I didn't even consider the most obvious use.
  5. P

    D&D 5E Encouraging Independent Thought

    Thanks for the quick reply. That sight's actually one of the things I keep in my DM's toolbox. I've used the three-clue rule to set things up for the antagonists' actions. I'm waiting on the players character choices so I can nail down some stuff like using thieve's cant and druidic for...
  6. P

    D&D 5E Encouraging Independent Thought

    So I'm starting up a new campaign soon for my friends utilizing some intrigue and deception that encourages them to really think about their characters and their actions. I've sat with them on the player's side of the DM screen and know this is stuff they like and are looking for but I've also...
Top