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    WOIN [WOIN] Battle system for Broadsiding sailing ships

    Something you could do if the PCs acquire for themselves a ship of the line is make it difficult for them to recruit enough good crewmen to properly man the vessel, leaving them with the option of a smaller ship with good crew or a larger ship with not such a good crew. In terms of upgrading...
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    WOIN [WOIN] Battle system for Broadsiding sailing ships

    True fact: my first post on this forum was on a thread about tall ship combat in WOIN. As Andrew nicely put it, crew quality and morale are the deciding factors in a pitched battle. However, I don't think that a pitched battle would appear often nor be particularly fun. Most pitched battles (eg...
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    WOIN Delayed Actions / Holding Your Turn

    The closest mechanic would be Overwatch, but I think this implies a ranged attack. I don't see any mechanical reasons why it couldn't be extended to cover all manner of held actions. I don't recall anything about delaying turns, but I would allow players to shift themselves down to lower...
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    WOIN Character Sheet Concept

    I was thinking about coming up with something myself, but I'm less of a graphic designer than you. I really like the functional but minimalist aesthetic, especially the bit that explicitly shows the points vs dice pool size. The one thing I would have tried to add is a short thing for the...
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    WOIN WOIN XP and advancement when grades are not the same across the party

    I think we're coming at the same point from different sides. The GM should make sure that everyone in the group is having fun. They should do this by either adjusting the game or adjusting the group. Having two murder-hobo power gamers and two players who are more interested in character...
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    WOIN WOIN XP and advancement when grades are not the same across the party

    No, it's not. We're playing a game, and the objective is to enjoy ourselves. A group where one person's fun comes at the expense of another's is an entirely untenable situation, and the role of the GM is to make sure that everyone is having a good time. We generally play RPGs precisely because...
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    WOIN WOIN XP and advancement when grades are not the same across the party

    One problem with promoting healthy competition between players is that some players don't want to compete. We've all had that one player that never really wants to take the lead in party activities, and is perfectly happy to just be part of the group and follow along with what the rest of the...
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    WOIN On degrees of success and failure

    An interesting mechanic in the new WFRP 4e is how you use the difference in rolls for opposed checks. Basically, if you roll really well against an NPC and they roll atrociously, you gain more than if you only barely beat their score. WFRP uses this in combat to determine damage - whoever rolls...
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    WOIN Looking for help with homebrew

    I'm not familiar with the source material, but I do have a (relatively) simple piece of code that simulates certain combat encounters. It's not a complete combat simulation, but I've used it before to look at critical fail probabilities (here), damage from special ammo (here), and a comparison...
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    WOIN Let's talk Spears

    For something like a spear, I could see STR helping out with that. Knives and axes take some finesse to throw properly, but spears are pretty straightforward.
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    WOIN Looking for NEW players

    This is, unless I'm mistaken, about the West Marches-style game (see original thread here) that I wanted to join at some point but didn't didn't have the time when it started.
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    WOIN What are you doing / what hooked you about WOIN?

    That makes it worse. For the interested reader I have prepared this simulation comparing rounding up to rounding down (with D&D used as a reference):
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    crit_fail.png

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    WOIN Hero Forge for N.E.W. Miniatures

    I haven't ordered anything from HeroForge yet (but have made a number of models with it), but from what I've heard they can be somewhat fragile. This can be solved by pinning models back together, but if you haven't had to do that before it's a bit daunting the first few times, especially for...
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    Combat Rework - Less damage dice pls?

    In my experience, most players want to roll dice, and want to see dice rolled. In one of my sessions last month I had all the enemies do average damage rather than roll each time, and my players got rather upset with me. I can see the points everyone's making, and while I personally side with...
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    Question about Upcoming Products - WOIN

    Well that does give you much longer seasons to work with.
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    Question about Upcoming Products - WOIN

    Are we talking northern hemisphere or southern hemisphere? I've lived in both and get mildly confused when people mention this in a location-unspecific manner.
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    Help needed - eyes on proofread of N.E.W. v1.2

    I would have time on Friday afternoon, if you need another pair of eyes and can wait that long. I've done rather a lot of proof-reading in my time, another 300 pages won't make much difference.
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    WOIN [WOIN] WOIN Character Assistant, a character creation tool

    The plots I posted in the threads on heavy armor and AP/HP rounds were all made using this code. At its core it rolls many thousands of dice to see what happens on the average, but it should be pretty extendable to deal with round-to-round affairs. It currently requires modifications of the code...
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    WOIN [WOIN] WOIN Character Assistant, a character creation tool

    Now I really need to get my WOIN combat simulator finished enough to put on github for people to play with.
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