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    Additional weapons and armor upgrades (NEW/NOW friendly)

    After the extensive discussions of AP rounds and heavy armor's limitations last week, one of my take-aways was that the lack of variety between items greatly limits the design space of the game. Instead of just pointing out a problem, I wanted to help provide a solution too, so I developed this...
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    WOIN AP Rounds in NEW

    I wonder if these have been playtested and tweaked unofficially (since there's nothing in the errata)? I just find it hard to believe that their implementation is working as intended. As things stand, AP rounds are a 10-credit investment without any trade-offs. This completely negates a kevlar...
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    Several Combat Questions: tracers, suppressive fire, multi-attack damage, melee

    My players and I have dived pretty heavily into the combat at this point, which means we've come up with a lot of questions: 1) For tracers or beam weapons, what is the rationale behind making them take 2 actions to use? (one reason I've seen would be the possibility to turn your first attack...
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    Critical failures?

    This is a mechanic a lot of other systems have that I didn't see explicitly written in the NEW book. Basically, if critical successes are possible on triple 6s, is a critical failure possible on a triple 1? I could have sworn I read it somewhere in the book but I looked hard today and couldn't...
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    Weak point balancing

    This has been a pretty contentious issue for most of my campaign. It feels extremely unbalanced for a character with a single-exploit investment to completely negate another character's heavy armor (which has monetary costs and drawbacks for use). Just automatically done. Armor becomes a...
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    [WOIN] Homebrew careers, feats, etc?

    Just wondering if there's any specific place these sorts of things are posted, and if so, where that might be?
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    [WOIN] Suppressive Fire

    This hasn't come up a whole lot in my game yet, but the theorycrafter in me is wondering about how it plays out. Player A needs to reposition but knows there's an enemy waiting for him to move into the open and blast him. Player B knows this as well and provides suppressive fire for Player A...
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    [WOIN] Weapons/Damage Types

    Think my original post got eaten by the internet. Sorry if this ends up as a double post. I've been running a scifi/cyberpunk game (limited to 8B tech level) since April, and my players and I have noticed that combat greatly favors ballistic weaponry over other types. Using pistols as an...
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