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    [For bigtino] Thread about heavy armor

    If you have a situational advantage, like high ground or crossfire, firing twice instead of aiming and firing is going to give mostly the same results as the "Aim" and "Aim and Exchange" - the only difference being you can only use Deadly Strike on one attack. Here are the results: High Ground...
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    [For bigtino] Thread about heavy armor

    Yeah, I have to agree here. I would hardly say these numbers support heavy armor. In the Aim and Aim/Deadly Strike category, the Battlesuit has a little over 1 less expected damage than the kevlar vest. That's the only time the Battlesuit actually outperforms the kevlar vest, and it isn't by...
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    [For bigtino] Thread about heavy armor

    I did read the sidebar, and my confusion there is that the rarity is directly represented by its price. If I had $200,000 I was looking to spend on a Mastercraft sports car, I would find plenty of cars to choose from. I'd shop around to choose the one I want, sure, but there wouldn't be much...
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    [For bigtino] Thread about heavy armor

    It's not just that it's too expensive (it is, though that's an easy fix), it's also that it's just not very good when compared to other armors. And I think that could be remedied with a further explanation of rarity in relation to item quality, rather than just lowering the price of heavy armor...
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    [For bigtino] Thread about heavy armor

    That's just an example, and the same could be made of any heavy armor. A Mastercraft Battlesuit costs 20,500 and has a soak of 14, compared to the DE91 Shogunite Molecule Mail, which is light armor that has a soak of 13 and costs 19,000 credits. They're closer, but that -4 defense penalty still...
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    [For bigtino] Thread about heavy armor

    Yes, but while the quality bonus is a flat +2 soak per level, the cost is multiplicative based on base cost. A Mastercraft suit of Leather Armor has 10 soak and costs 850 credits, which is the same soak as a suit of power armor and costs less than 1/10 of the price. A Mastercraft suit of Power...
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    [For bigtino] Thread about heavy armor

    This seems like a pretty good solution to the heavy armor dilemma. No reason to cap gear quality (below a certain point, like exceptional) when the results are still cheaper than most heavy armor (the best one being an Exceptional Nemourlon Vest that has 10 soak, is light armor, and costs 1,500...
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    [For bigtino] Thread about heavy armor

    So consider a sniper. He's got a 500 credit sniper rifle and 3 points in rifles, so he's shooting at his dice cap (let's say 6d6). That's 3d6+4 base damage. Let's add in the High Damage upgrade for 1,000 credits because he's Grade 6 or 7 and can afford it. Now we're at 4d6+4 damage. He's got...
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    [For bigtino] Thread about heavy armor

    My point is that it just further shows how heavy armor is useless. There are tons of ways to get around soak, all of which are readily available and become better the more soak a character has, while there are very few things to help you just hit somebody with light armor and a high defense (Aim...
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    [For bigtino] Thread about heavy armor

    This is stuff that I've encountered, too. I have no idea why a person would choose to wear heavy armor. For 2,000 credits, you can get 8 soak at the cost of 4 defense in a suit that has a vulnerability to Electric damage. Which means a couple of things. 1. With a 48 credit electro-pistol, I can...
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