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    D&D 5E The Magical Martial

    Doesn't really have anything to do with innate magic
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    D&D 5E The Magical Martial

    Or just.. fantasy.. https://www.britannica.com/dictionary/fantasy
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    D&D 5E The Magical Martial

    The hierarchy between magic/technology and mundane ability is not and does not need to be rigidly defined.
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    D&D 5E The Magical Martial

    And also..really weird.. That spells come in two flavors... 1. Completely impossible, and 2. Automatic Is truly bizarre to me.
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    D&D 5E The Magical Martial

    The nice thing about there being no frame of reference is that it means that neither the player nor the DM can get it wrong. Supposing guidance is necessary, the same kind of guidance provided for skills could easily apply to spellcasting. The method may be exotic, but the effects are not...
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    D&D 5E The Magical Martial

    To reply to the edit... Why? The same mechanisms (skill checks) are equally available for spells. Should the DM have less flexibility in dialing up or down how effective spells should be? Edit: Even just narratively.. every Move Earth spell behaves exactly the same way for every caster at...
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    D&D 5E The Magical Martial

    Fair enough. Perhaps the reply was misdirected. It does seem that some folks in this line of discussion believe otherwise.
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    D&D 5E The Magical Martial

    Just that we can know the exact distance a Wizard can teleport, how much they can lift with telekinesis. How fast they can fly, the volume of dirt they can move, and 90 pgs of other specific spellcasting adjudication..baked right there into the rulebook, with no wiggle room for DM interpretation...
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    D&D 5E The Magical Martial

    And yet we have 90 pages of spell definitions..
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    D&D 5E The Magical Martial

    I get it. I just don't feel a particular urge to satisfy folks who are willing to let the game be unbalanced for the sake of a narrative I don't think they should need. If I were a designer at WoTC, perhaps I'd be more flexible. But if there's one thing that irks me at some folks' attitude...
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    D&D 5E The Magical Martial

    I'm fully on board for adding martial abilities. I just don't care to see them coded as either magic or mundane when it isn't necessary. Some people seem to think that the fighter must be flavored a particular way to allow for mechanics beyond the basic warrior. I disagree. The Oath of...
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    D&D 5E The Magical Martial

    And did you come to the game expecting to foil terrorists at Nakatomi Plaza? Or to guide the Starship Enterprise to seek new life and new civilizations? Maybe you expected to guide a low budget baseball team to the playoffs? Or maybe you expected something more..fantastic?
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    D&D 5E The Magical Martial

    Ummm.. look at the cover.. you know the one..with the mage, the fire giant and the hell hound. Look at the the Table of Contents.. hmm..Wizards, Elves, spellcasting..what do we have here? Read most anything in the Introduction. What other conclusion do you think people are drawing from this...
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    D&D 5E The Magical Martial

    No you don't. Players know whether they can make fireballs or jump chasms. If you tell them their characters can make fireballs or jump chasms, they will already know that the PC can do things they can't. They shouldn't be surprised by this if they read anything from the introduction to the...
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    D&D 5E The Magical Martial

    Fair enough. In that case, the coding of supernatural or mundane has no value from any frame of reference. It's either so ubiquitous in the setting and so invisible to the setting participants as to provide no actionable information for the PCs or players. Orr.. It's going to vary from...
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    D&D 5E The Magical Martial

    Rather than adding a magic tag to abilities within any of the character classes, it seems we could put a warning somewhere..maybe on the first page of the character creation section of the book in big bold letters.. "Characters created using the following rules are intended to be used as...
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    D&D 5E The Magical Martial

    That saying the fighter can shoot 100 arrows in a round is the bit that matters. Whether it's mundane or magical is an irrelevance.
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    D&D 5E The Magical Martial

    You don't need a rule for "why" your PC can do something. You only need a rule for "what" your PC can do.
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    D&D 5E The Magical Martial

    Then it's a valueless label for the characters in a fantasy setting. Using that label, the fighter who shoots 100 arrows in a round can do so for the same reason that casters can cast spells for the same reason that a monk can stin.. But.. Only from a player perspective. The characters would...
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    D&D 5E The Magical Martial

    I think this presupposes that "Accomplishable in real life without magic" must have a 1:1 relationship with "Accomplishable in a fantasy setting without magic" I don't see this as a necessary (or particularly well-supported ) relationship.
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