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  1. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    People are willing to put up with a lot of crap in order to not rock the boat and risk being ostracized by the rest of the group. Also, it's not just that people don't understand how their behavior affects others; it's that they often don't care.
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So you've judged the entire genre by reading a single game. Bravo. That makes about as much sense as me refusing to look at any D&D book because AD&D1e had a lot of baked-in sexism. You've honestly never thought that later games by different people could be different?
  3. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You've explicitly said that the changes made are relevant because they're not specifically your tastes, and you've explicitly said that you don't follow the leading edge but instead play your own 5e/LU mashup.
  4. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Micah thinks that narrative games have rules that limit what a GM can do, when in reality, they generally have guidelines that provide information as to the GM's role. I mean, if you want to talk about games that limit a GM's power, then that's any game that doesn't say that the GM can do...
  5. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Probably because it was me vaguely remembering things from the Usenet days. And it wasn't so much an argument as an observation. I'm willing to accept your statement, though. I can imagine people getting annoyed over OP homebrew or doing the "in my day, we had to walk uphill to the dungeons...
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I have no idea what the GM was thinking. Other than this was the 90s and people were somewhat more likely to think of it as "naughty" rather than "criminal."
  7. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except that (A) if you read these other games, there's very often many things that can be houseruled (I've yet to read a game that is "perfect" or "complete" right out of the book), and (B) very often, those GM behavioral rules are actually simply advice--something you have said is OK. But you...
  8. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But it's also quite true. Y'all are just so resistant to change, even though D&D itself has undergone enormous changes.
  9. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is true. That being said, I can't think of any narrative game that's tried to limit what techniques are employed except than those that rely too heavily on rolling skills. But I wouldn't consider that to be any different than, say, D&D failing to include rules for building castles. Just...
  10. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, a poll like this will need to be redone to determine why a player found a particular GM to be bad. I've had a GM who forced everyone into a dreadful railroad, and a GM who OKed one PC putting a camera in my PC's shower. Both are bad, but they're different types of bad, and they're also...
  11. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm guessing because, with more people online and able to talk about gaming, people couldn't as easily talk about their games anymore when they were using houserules. You had to talk about the RAW in order to have common ground, and that led to people thinking you had to play by RAW.
  12. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So? A book has to be written in a light-hearted tone for you to be willing to change things?
  13. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    They all govern GM behavior. They govern how you address players who want their characters to act outside the rules and how you worldbuild. The books expect you to follow the rules, or houserule them away--which is pretty much what most narrative games say as well. But honestly, I just can't...
  14. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, but look at the thread's title.
  15. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But strangely, some people don't want to take that advice to any other game. D&D is allowed to be weird and goofy and rules can be ignored and replaced at a whim, but other games must be adhered to exactly.
  16. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    ince both those things are far more powerful than any other racial statblock, that's blatantly unfair to the other players. That's where the line is. If that player doesn't get it or doesn't care, then they don't have to play. Or, you play a game like GURPS where everything is built on points...
  17. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At my table, when we play D&D and Level Up, we let you have up to three points of inspiration at a time. The game says one. Are we playing D&D/Level Up wrong? I mean, there's a big tangent on this thread about house rules. I think we agree that most tables use at least one. Are millions of...
  18. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I haven't found that. I remove (and add) species all the time, and there's been little to no pushback. What I have found is that it's important to find out why a player is married to the idea of a particular race you don't want in the game. Sometimes its for reasons that are actually very...
  19. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I see no reason for that beyond, as I said, pure contrarianism. It's not like people don't ignore or alter rules all the time--why should rules like this be any different.
  20. Faolyn

    D&D General D&D 6e ala Steampunkette: Structural thoughts

    I don't know how different you're planning on going. To my mind, with the exception of 1e --> 2e, every edition has been radically different than the one before it, so a hypothetical 6e can go wild. I'm perfectly fine with 10-level class, crit protection, and warlords, although I think they...
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