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    D&D General Have Some Class

    4e fighters. They have a clear focus about what they do, they're good at that thing, they have interesting decisions to make about how and when they do that thing, and they are genuinely fun and challenging to play.
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    D&D (2024) Best 5.5 Mechanic They Should Use More IMHO

    Agreed. They should have had it as only ever a GM-assigned modifier to the circumstances of that roll. That is to say, no published skills, feats, spells, or class abilities should grant it. Maybe Aid Another would use it. I seem to remember some of the playtests were close to this, and also...
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    D&D (2024) Best 5.5 Mechanic They Should Use More IMHO

    Although 2014 also featured Monte Cook's freshly invented idea of passive perception ;)
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    D&D (2024) Best 5.5 Mechanic They Should Use More IMHO

    2014's main advances AFAIR were advantage/disadvantage and the pseudo-narrative background traits, the latter of which they got rid of.
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    No Initiative Order: How Do You Do It?

    No, I think it's a good point. Most social situations or exploration scenes aren't run in an initiative sequence. Personally when I GM a more free-flowing game that doesn't have initiative, I effectively become the director of the action. I might ask the players to give a loose statement of...
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    What Does a "Successful" RPG Look Like?

    So, let's say I write an RPG in my spare time and it's perfect. Everyone that reads it wants to play it and everyone that plays it stops wanting to play anything else. I release it anonymously as a free PDF. It's so good that it brings thousands of new people into the hobby. World leaders and...
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    What Does a "Successful" RPG Look Like?

    To me a successful RPG is one that is being played, or has influenced other games/players to the extent that some part of it lives on in the next generation of RPGs that are being played.
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    What Does a "Successful" RPG Look Like?

    And any metric of 'successful TV programmes' that didn't include at least the first two would be a faulty metric. (I'm not American, the third programme didn't reach my shores)
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    What Does a "Successful" RPG Look Like?

    +1 Not only that, they named a bunch of stuff that didn't have names and those names became canon.
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    What Does a "Successful" RPG Look Like?

    Commercially or artistically?
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    What are you reading in 2025?

    Started on the Horus Heresy books. The first one, Horus Rising by Dan Abnett, really surprised me with how good it was. I'm on book three at the moment and they're still pretty good. I'm not going to do the whole thing, my plan is to read the first five and the last four or so, picking out some...
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    TSR Why would anyone want to play 1e?

    The 1e DMG is a work of art. I ran 2e a few years back but made heavy use of the tables in that DMG. I started with 2e and the Mentzer red box so that's where my nostalgia falls back to but if someone started with 1e I could absolutely see that the power of nostalgia is big enough to overcome...
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    The official EN World puppy/doggo thread

    Thank you. She was, very sweet and playful.
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    The official EN World puppy/doggo thread

    This is Libby, who we sadly had to say goodbye to two months ago
  15. cdcdf3e2-5735-4e54-b74f-93a7b3f95f5e.jpg

    cdcdf3e2-5735-4e54-b74f-93a7b3f95f5e.jpg

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    What Are You Listening To? - Reprise

    Pretty much had this and other underworld stuff on repeat for a couple of weeks.
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    D&D General 1s and 20s: D&D's Narrative Mechanics

    OK, not my intent. I'll bow out.
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    D&D General 1s and 20s: D&D's Narrative Mechanics

    Yes. It's filled with people telling you directly and indirectly that they didn't understand what you meant.
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    D&D General 1s and 20s: D&D's Narrative Mechanics

    Honestly I had no idea what you meant, and I still don't
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    D&D General 1s and 20s: D&D's Narrative Mechanics

    I was the second post in the thread. I asked what you meant by 'narrative mechanics'. I got some laugh reacts but I was genuinely asking. You didn't clarify.
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