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    Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs

    I've often tried to find ways to shoehorn in death spiral mechanics into my games. The issue is how to make them simple and elegant. I mostly play 5E these days, and love the simplicity of the system, but sometimes the abstraction makes it very hard to suspend disbelief. One of the most elegant...
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