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  1. K

    Homebrewing a Fighter Subclass for a PC

    I took note of your criticisms an adjusted accordingly. Apparently I missed the resource limit in translation (sorry for this, there have been many edits). I noted your concern about adding the int modifier to the attack roll and instead made the weapon "magical for the purposes of overcoming...
  2. K

    Homebrewing a Fighter Subclass for a PC

    I really like your idea of almost turning the armamancy features into features akin to eldritch incantations! I've made an update to reflect that new system. I'm to hear you find many mechanics to be balanced, but I have to ask which features you would say are underpowered? I'm trying to stay as...
  3. K

    Homebrewing a Fighter Subclass for a PC

    I like this idea of a paladin oath, actually! I'm thinking that the channel divinity options could be "Sword Magic: Smite" which makes nonmagical weapons magical and changes the damage type of weapon smite for one minute, and "Turn Elemental" which applies the turning effect to elementals. I...
  4. K

    Homebrewing a Fighter Subclass for a PC

    I appreciate your input! I was afraid of this coming across as a more powerful eldritch knight, but it seems that fear didn't quite stop it from happening anyway. I would still like to make this subclass possible. I've gone through and seriously nerfed the Sword Magic spells, and I've also...
  5. K

    Homebrewing a Fighter Subclass for a PC

    Hi everyone, I am a DM about to start my second campaign. One of my players asked if it was possible to play as a spellfencer, like from the game Bravely Default. However, looking at some of the class home brews out there, I was afraid of the lack of play testing and some serious power balance...
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