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  1. K

    How often do you use the Inspiration rules?

    I use "critical fails" on certain circumstances: * When a task may have a particularly bad consequence, such as disarming a trap may set it off on a narutal 1. * In combat I use natural 1s weapon degradation, each being computed until weapons may break or become dull. This adds some...
  2. K

    Reaching tier 4

    Well I suppose it depends on the pacing of each game, really. But I've done some math with XP in various editions, and 5e seems to be the edition that hands out more XP thus far. So in theory it should be the faster one to level up in. 5e: A CR 15 monster gives 43% of the XP a level 15...
  3. K

    What is the difference between hidden and unseen?

    Well you're only hidden from someone if they can't see you. If you go by the meaning of these words... Camouflage doesn't change that, it's just a different mean to the same end. If you're camouflaged either the opponent has seen through your camouflage or he hasn't. So either you're...
  4. K

    Help calculating Fighter damage

    That's a tricky one. In 2e Half-Orcs appear in the Book of Humanoids, and they do gain +1 to Str. But their racial maximum is listed as 18 and not 19. Now comes the tricky part... Standard AD&D rules state that you have to meet the racial minimum/maximum before the racial bonus. So an elf can...
  5. K

    Help calculating Fighter damage

    I've had my share of 2e games with rolled stats, but eventually most groups I played with moved to some form of array or point buy system. 18/00 was a rare ocurrence indeed, even then, but expecting something above 18/60+ was not unusual. Truth is without an 18 in Str lots of players tended to...
  6. K

    Help calculating Fighter damage

    That's something else I would probably have to consider as well. I know a lot of people hate "save or suck" spells but I never minded them, really. I'm ok with stuff like petrification taking 2 saves or holds allowing consecutive saves to free yourself. But I'm not a fan of they having...
  7. K

    Help calculating Fighter damage

    Well... higher levels, yes. 13 to 15-ish (at least that's what I sort of consider high level as I mentioned originally.) I'm just not really bothering with level 20 "maxed" characters since those are a very rare find anyway. Mid-level would be something like 7-8 ish I suppose. My intention...
  8. K

    Help calculating Fighter damage

    Well it was not my intention to spark this sort of argument. ;) I'm just trying to familiarize myself with what to expect in the new system, since I'm usually the DM in our games. As a player, in a new edition you can basically just pick any class you feel like and figure out later what's what...
  9. K

    Help calculating Fighter damage

    I did mention something about that in a few previous posts. Again, I'm not really "experienced" with 5e, most of my assessments are from reading the rules and my former experience with D&D, so I could be wrong. But actually it seems to me you'd miss more in 5e than in 2e. Most ACs weren't...
  10. K

    Help calculating Fighter damage

    That was my overall assessment as well. So it's more or less confirmed. Some people mentioned other stuff like magic items or magic buffs, but I didn't want to count that sort of stuff. Although a high level fighter will probably benefit from some of that, there is no way of telling which...
  11. K

    Help calculating Fighter damage

    Yeah I'm aware of this Barbarian combo of advantage + great weapon. And the Smite damage seems more or less in line with the Smite from 3e (which was +Class Level to damage.) I didn't want to count the Great Weapon feat, though, as short of having some "perma" advantage like that it doesn't...
  12. K

    Help calculating Fighter damage

    Thank you for the run down of it all. I didn't count the 4th Fighter attack on the initial post since you only get it at level 20. Otherwise, my initial assumptions of damage per attack were right, then? I thought it a bit strange that 3 attacks for 1d8+7 was the expected. A 2e fighter could...
  13. K

    Help calculating Fighter damage

    Hello, Since I'm still trying to grasp the notion of the numerical values in 5e after so many years playing a different edition of the game, I'd appreciate some help in simulating some expected damage values for mid and high levels. Specifically melee or ranged attacks, not spells. Let's not...
  14. K

    Is the Barbarian overpowered?

    So a magical weapon ignores the damage resistance? Again, I'm not entirely familiar with all 5e rules, so specific wording like that might imply more than I've realized. That's kind of a trend since the days of 3e in how they write the rules. I personally wish they'd write slightly longer and...
  15. K

    Is the Barbarian overpowered?

    From the text in the book I had the impression that you could end the rage voluntarily as long as you stopped attacking for 1 round. Might have misread it. Does it end automatically if you don't attack?
  16. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    That's something else I considered indeed. As for feat taxes, I removed those a long time ago and still don't use them whenever I play 3e (or some 2e-3e variant that uses the feats). Most of the feat prerequisites were nonsensical anyway, like Expertise for Improved Trip or Dodge for Whirlwind...
  17. K

    Is the Barbarian overpowered?

    Thanks for the clarifications, folks. I hadn't noticed the fact that you need to use Str on your attacks to get Rage bonus to damage. I guess the best you could achieve initially, if using the standard point buy system, is picking 15, 14, 14, 10, 10, 8. Then use the variant human to boost Dex...
  18. K

    Is the Barbarian overpowered?

    Hello there, Looking at the barbarian in 5e I was surprised by how some of his abilities work. Mainly the defensive ones. 1) Rage apparently gives you resistance (half damage) to absolutely all physical attacks, is that right? 2) Unarmored Defence allows for a better AC than a fighter in...
  19. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    I use a variant of that myself, in my own 2e-3e hybrid frankenstein. Advantage being +4, Disadvantage -4. I do let them stack just because I never bothered making a rule to say it can't. But as you said, it's very rare that there's a situation where you get more than one of the same...
  20. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    Well, I could always change the healing abilities to a long rest, but leave everything else in short rests, as is. As I said I think tuning the amount of healing itself to my taste shouldn't be too hard. My only concern is if damage won't be too high, meaning almost every encounter ending up...
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