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  1. M

    Homogenized Races?

    It's a lot of time since I GMed a truly fantasy setting, but I never had problems with differentiated species. We regularly had the so-called (by the humans) high elves, forest elves, and dark elves. The dwarves had several kingdoms; IIRC there never was a dwarf PC, so I just dealt with those by...
  2. M

    How do you get to GURPS?

    I don't know if "needs" is the right word. You might use them - say, templates - if you feel the players will feel more comfortable to start with. Or you could do as I did, make the first adventure or two really easy and simple, so that the players get the hang of rolls, combat, character...
  3. M

    Why do you play games other than D&D?

    I played some D&D and found the character creation system and character advancement a straitjacket. That's why I initially switched to GURPS. I kept playing GURPS because that's more versatile and detailed. Then they published my first RPG article in English, and I became just too fond of GURPS...
  4. M

    qualitative comparison of RPG systems

    This is interesting, but these are descriptors, which is particularly useful if you want to compare multiple systems with a view to selecting one for what you want to do. But they don't measure quality, so I wouldn't call them metrics. The closest they get is the recommendation, but a...
  5. M

    Beyond grid combat - what are some good combat systems?

    GURPS Mass Combat http://www.sjgames.com/gurps/books/masscombat/ is abstract. You do know a lot about your units, your commanders, and the commanders' strategic and tactical choices, but you don't know, or care, where they are exactly on the battlefield. It works.
  6. M

    Is it possible for one person to create their own table top game, setting and all?

    Yes, of course. Why not? The point would be whether the thing would be appreciated by others. But assuming he has a gaming group willing to playtest, he could come up with his own system and setting, and verify, at least with a small group of probably like-minded players, whether it works.
  7. M

    Why are we okay with violence in RPGs?

    There is nothing wrong in providing fictional bad examples of bad things. Well, no. I disagree. It is entirely possible to say "bad = enemy", and as I mentioned above, staying with the basics, an enemy may well be another human, if he threatens your survival, the survival of your offspring, or...
  8. M

    Why are we okay with violence in RPGs?

    We have no problems with violence in RPGs for the same reason why we have no problems with violence in fiction. In other games. And especially in sports. Mind you, either it's not real violence (in fiction and games), or it's a strictly codified, limited form of violence (in boxing or football)...
  9. M

    What Would You Want From A Game About Defenders of The Faithful?

    OK, thank you for the explanations.
  10. M

    What Would You Want From A Game About Defenders of The Faithful?

    So maybe evil-worshippers can't be PCs - but they definitely might be enemy NPCs. Because if evil is real, is present, and is powerful, somebody will worship it. Similarly, the game might be not about evil organizations - but evil organizations are likely to exist, if nothing else as enemies. I...
  11. M

    What Would You Want From A Game About Defenders of The Faithful?

    I don't know what geimdark is, but one would have to wonder what are the supernatural evil's powers, then. If evil can't seduce the faithful, corrupt them, tempt them etc., then what is evil? A pack of dire wolves who just happen to come from another dimension or to have things like a breath of...
  12. M

    What Would You Want From A Game About Defenders of The Faithful?

    It very easily is. One of supernatural evil's mainstays is possession. As late as 2018 that I know of, there were cases of exorcisms in which the supposed victims of possession by the devil ended up badly hurt at the hands of the exorcists. I'm sure the exorcists thought that beating up the...
  13. M

    What Would You Want From A Game About Defenders of The Faithful?

    I think I'd like to see various ways of fighting evil, not just one. As to the notion that you might find evil and evil persons in the church itself, I don't think this actually defies the equation of faithful = good, unfaithful = evil, because if a high priest is actually evil, then he was...
  14. M

    Research: What Makes a GM Great?

    Balance. In everything. It's very easy to be a GM focusing on lovingly detailing your gameworld - and forget about the playing characters. It's also very easy to be a GM who will bend over backwards for the PCs and ignore everything else including key underpinnings of the background. It's very...
  15. M

    Players 'distressed' by gang-rape role-playing game

    If the point of social ostracism is that it's good because it's old, then verifying whether this claim is true by comparing it to other old stuff is nothing shocking. You'd need to make a better point for ostracism to be good, other than it being old. Several problems here. The first is, as...
  16. M

    Players 'distressed' by gang-rape role-playing game

    A sociopath by definition is not a constructive member of society. But I do notice that sociopaths also get dealt with by our societies by the alternative means I mentioned. Of course, if we were all sociopaths, then things would be harder. Note my main complaint about social shaming isn't...
  17. M

    Players 'distressed' by gang-rape role-playing game

    If the main point made about social shaming is that it is a long-held tradition of humanity, then comparing it other long-held traditions of humanity is nothing extraordinary. The point is that being old does not equate with being good.
  18. M

    Players 'distressed' by gang-rape role-playing game

    Option 2. First thing, many traditions existed since the beginning of social interaction, including slavery. We've not entirely removed that, but most people agree it was overall a bad idea. Human sacrifices to the gods also were great back in the good old days, but I do hope they have vanished...
  19. M

    How do you get to GURPS?

    I guess it would depend. First, what's the time frame? When armor was a thing, then swordplay (also often featuring a shield) did not necessarily imply entirely avoiding all hits. When armor went out of fashion, you got fencing, and then yes, the training stressed preventing all hits, for good...
  20. M

    I need quotes!

    It was pointed out, above. Nevertheless, the thread is around again, and no reader should go away with wrong information if any member here can help it :-).
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