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  1. prabe

    D&D General A Rant: DMing is not hard.

    In my own case, the game is working for me and for the players at my table, and I don't persistently have more energy than it takes to run the two 5e/ToV campaigns I'm running. It's also not exactly "forever," but that's a different thing.
  2. prabe

    D&D General A Rant: DMing is not hard.

    On the one hand, I'd expect people who enjoyed one trick-taking game to enjoy several. On the other hand, bridge specifically has some complexity especially around the bidding and its use as communication--and that might be a thing people who were really into bridge might not be eager to miss...
  3. prabe

    D&D General A Rant: DMing is not hard.

    There's "hard" that's enjoyable and worth the effort, and there's "hard" that isn't. I'm no good at all at chess, and I don't enjoy playing it. I enjoyed music until my ears went to crap, and I was a pretty good musician at times, and I picked stuff up pretty quickly. There are prodigies who are...
  4. prabe

    D&D General A Rant: DMing is not hard.

    I would be especially quick to give someone I'd GMed for a shot.
  5. prabe

    D&D General A Rant: DMing is not hard.

    The point of the rant seemed to be aimed at people who make it sound harder than it is, usually people with products to sell that they purport will make it easier for you. The GM-Advice-Industrial Complex isn't all that, or even all caused by that--there are other causes I can point at that...
  6. prabe

    D&D General A Rant: DMing is not hard.

    Well, most conventional TRPGs call for multiple players and one GM. That probably has at least as much to do with there being so many more players than GMs. And I've seen far more GMs run entire campaigns than I have drop them prematurely; the only non-anxiety-related one in my experience was a...
  7. prabe

    D&D General A Rant: DMing is not hard.

    I can think of at least three people in my circles who share at least one of your three reasons for finding GMing difficult, and I can think of at least one other who routinely has routinely needed breaks from it to reassemble in his head how he wanted to do it (though the last friend has mostly...
  8. prabe

    D&D General A Rant: DMing is not hard.

    I know a couple of the people I GM for have run into anxiety-related walls connected to their GMing, that's a real thing, and it's at least vaguely connected to your "lack of belief in onseself" idea. While I think that is/was pretty much on them, not the rest of us at the table, I have no doubt...
  9. prabe

    D&D General A Rant: DMing is not hard.

    "Takes time and practice to get better at" is not the same thing as "massively difficult." No, you're not going to look/sound/feel like a professional voice-actor running on a stream, first time, but that's also not the same thing as "good." My own take is that it's neither as difficult as some...
  10. prabe

    D&D General A Rant: DMing is not hard.

    It seems worth pointing out that a lot of things that kinda fall on GMs to do are more social/hosting things, and GMs end up doing them for the same reason/s bands usually end up practicing at the drummer's house--they're the ones with the most stuff to schlep. Yes, managing the schedules of...
  11. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Sure, and that's their problem. Unless, of course, you make it yours.
  12. prabe

    D&D General A Rant: DMing is not hard.

    The fact people have bad sessions--as players or as GMs--doesn't mean GMing isn't easier than a lot of people say it is. As someone said upthread, the process of getting better at doing a thing often entails doing it badly at points and/or for a while.
  13. prabe

    D&D General A Rant: DMing is not hard.

    I think a lot of it is "not what I want in a GM," but that's not a strident disagreement.
  14. prabe

    D&D General A Rant: DMing is not hard.

    Obviously I'm not the person you're responding to, but the existence of the GM-Advice Industrial Complex doesn't seem to relate much to the existence of professional GMs. I mean, the existence of pop-psych self-help books don't diminish the value of actual therapy even a little. (To make a kinda...
  15. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Well, that's just everyone's favorite category error in reverse. Even bass-ackward it's fractally wrong.
  16. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Spotify perineum seems like a rather specialized service ...
  17. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, the people at the table are OK with knowing it happens in the setting, they just don't want their faces shoved in it (or it shoved in their faces, whatever).
  18. prabe

    What are you reading in 2025?

    I enjoyed the heck out of Anima Rising. I particularly appreciated how much better it treated the characters who weren't white men than Sacre Bleu did. (Of the Moore I've read, that's the closest comparison, I think.)
  19. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    In principle, I absolutely agree that safety tools should be in use in TRPGs, probably not just for Horror games--mainly because genre borders are often blurry and/or porous--even though in practice I'm utter garbage at using them. (Fortunately, I know the players really well; I pay attention to...
  20. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    "It's on fire." That seems as though it's probably adequate information ... :LOL:
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