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    D&D General Worlds of Design: A Question of Balance

    That's the definition of "overbalance". I didn't make the word up. It means to push past balance to the toppling point, which is exactly what I've described.
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    D&D General Worlds of Design: A Question of Balance

    Overbalanced classes make the classes either generic or stiff. I get that everyone wants to participate all the time in every combat, or they're bored. Alternatively, when you assign roles and balance participation time, you get to the point where everything is prescribed for the characters. You...
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