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  1. Thomas Shey

    What makes a successful superhero game?

    As I recall, it was a more general "No frameworks in Multiforms", and I suspect it was to avoid some degenerate point shaving shenanigans. There were already some pretty abusive Multiform setups as it is (ironically, one of which they featured in an example character).
  2. Thomas Shey

    What makes a successful superhero game?

    There's no reason you can't use it for ones where the armor is individually relatively simple. Its just that there's some serious by the book objections to doing multipowers (which are used for the traditional multiple weapon systems). I'm not sure I've ever seen a power suit done for a PC...
  3. Thomas Shey

    What makes a successful superhero game?

    Its an optional rule, and like I said, its pretty weaksauce (same for its power stunting system). My guess would be that Steve Long or whoever put them in did so reluctantly (which I can understand a little better with the Power Stunting; at some point you have to decide that its not going to...
  4. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    Well, then I'd say my understanding at the time was just wrong (or I'm misremembering how it went). But yeah, the excess skill-splitting in some areas never did the system any favors when you were trying to fit a concept into a budget. Like most build systems, there's always at least the...
  5. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Even without spikes per se, just the routine flanges and such were going to do that with a good swing. Maces were almost always something a bit beyond just metal clubs.
  6. Thomas Shey

    What makes a successful superhero game?

    I'm just saying I can't say I ever saw someone reduce the cost of a Multiform or a VPP just because they thought the player wouldn't use it much.
  7. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Back in the day the late Scott Bennie ran a competition between supers (both hero and villain) in one of his Gestalts campaigns that was pretty much a Bloodsport situation in that pretty much anyone who had the capacity (and was a melee combatant at least in part) was invited. This included my...
  8. Thomas Shey

    What makes a successful superhero game?

    Tell people running Champions back in the day that. :)
  9. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    All I can say is I saw a number of people using GURPS back in the day, and apparently none of them noticed that. I wonder if it ever showed up on example characters anywhere (which would have set off alarm bells)?
  10. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That apparently originated from some odd real-world historical situation, but I've long since forgotten the details.
  11. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    That would make sense as skill-splitting is often a syndrome of people very knowledgeable about a subject who can't or won't step back and ask the question about what situation in a game is going to care about the difference (or how many of the end users will). I'm not always a fan of massive...
  12. Thomas Shey

    What makes a successful superhero game?

    That tends to make most people building a power suit type not likely to use it though; it tends to make you into a one-weapon-system wonder and that both inflexible, and, honestly, a little dull. No, I got that, but it still has the above problem. The custom-suit gig is less important to...
  13. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not to put too fine a point on it but--different people care about different things. News at 11.
  14. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Honestly, that'd be true of most attacks if people had seen serious wounds before. Exterior wounding of any account is--not pretty--at the best of times.
  15. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Probably prohibitive licensing conditions/costs. Licensed games are really far more fraught than most people realize.
  16. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Reduced a bit of the tendency for Dexterity to be the god-stat. Not a perfect solution for the reasons you say (though I vaguely remember Toughness was more useful against area attacks), but still better than the TORG problem. Never quite understood why the perfect symmetry thing was...
  17. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    There were some non-trivial differences between Masterbook and TORG at least. As I mention above, using 2D10 instead of a D20 just as one I remember off the top (and that mattered more for these games because of how the dice interacted with success than a lot of games).
  18. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Huh. Thought it was Masterbook from my casual readthrough. It was pretty far along toward it at least (used the 2D10 instead of D20 at least as I recall).
  19. Thomas Shey

    Things the Report button is NOT for

    Much the same. I've definitely had the reaction of "Yeah, guess I should have expected to be taken behind the shed for that one."
  20. Thomas Shey

    Modiphius 2d20 Advice

    As I recall John Carter is the simplest of those (I don't think I have that one, though I do have Conan, Fallout and Star Trek which all feel vaguely of a piece in complexity to me, but I also haven't got so into the guts to be sure of that).
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